Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/StunbatonComponent.cs
mirrorcult f744b655b8 Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00

36 lines
1.1 KiB
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class StunbatonComponent : Component
{
public override string Name => "Stunbaton";
public bool Activated = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeChanceNoSlowdown")]
public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeChanceWithSlowdown")]
public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeTime")]
public float ParalyzeTime { get; set; } = 10f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("slowdownTime")]
public float SlowdownTime { get; set; } = 5f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("energyPerUse")]
public float EnergyPerUse { get; set; } = 50;
}
}