* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
126 lines
5.3 KiB
C#
126 lines
5.3 KiB
C#
using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Interfaces.GameObjects.Components;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Reflection;
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using System.Threading.Tasks;
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namespace Content.IntegrationTests.Tests.Interaction.Click
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{
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[TestFixture]
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[TestOf(typeof(InteractionSystem))]
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public class InteractionSystemTests : ContentIntegrationTest
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{
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[Reflect(false)]
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private class TestAttackEntitySystem : EntitySystem
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{
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public EntityEventHandler<ClickAttackEvent> ClickAttackEvent;
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public EntityEventHandler<InteractUsingEvent> InteractUsingEvent;
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public EntityEventHandler<AttackHandEvent> InteractHandEvent;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClickAttackEvent>((e) => ClickAttackEvent?.Invoke(e));
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SubscribeLocalEvent<InteractUsingEvent>((e) => InteractUsingEvent?.Invoke(e));
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SubscribeLocalEvent<AttackHandEvent>((e) => InteractHandEvent?.Invoke(e));
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}
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}
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[Test]
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public async Task InsideContainerInteractionBlockTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestAttackEntitySystem>();
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}
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});
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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IEntity origin = null;
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IEntity other = null;
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IEntity containerEntity = null;
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IContainer container = null;
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server.Assert(() =>
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{
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var mapId = mapManager.CreateMap();
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var coordinates = new MapCoordinates(Vector2.Zero, mapId);
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origin = entityManager.SpawnEntity(null, coordinates);
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origin.EnsureComponent<HandsComponent>().AddHand("hand");
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other = entityManager.SpawnEntity(null, coordinates);
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containerEntity = entityManager.SpawnEntity(null, coordinates);
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container = ContainerHelpers.EnsureContainer<Container>(containerEntity, "InteractionTestContainer");
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});
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await server.WaitIdleAsync();
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var attack = false;
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var interactUsing = false;
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var interactHand = false;
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server.Assert(() =>
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{
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Assert.That(container.Insert(origin));
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Assert.That(origin.Transform.Parent!.Owner, Is.EqualTo(containerEntity));
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var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestAttackEntitySystem>(out var testAttackEntitySystem));
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testAttackEntitySystem.ClickAttackEvent = (ev) =>
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{
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Assert.That(ev.Target, Is.EqualTo(containerEntity.Uid));
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attack = true;
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};
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testAttackEntitySystem.InteractUsingEvent = (ev) =>
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{
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Assert.That(ev.Target, Is.EqualTo(containerEntity));
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interactUsing = true;
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};
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testAttackEntitySystem.InteractHandEvent = (ev) =>
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{
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Assert.That(ev.Target, Is.EqualTo(containerEntity));
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interactHand = true;
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};
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interactionSystem.DoAttack(origin, other.Transform.Coordinates, false, other.Uid);
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interactionSystem.UserInteraction(origin, other.Transform.Coordinates, other.Uid);
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Assert.That(attack, Is.False);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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interactionSystem.DoAttack(origin, containerEntity.Transform.Coordinates, false, containerEntity.Uid);
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interactionSystem.UserInteraction(origin, containerEntity.Transform.Coordinates, containerEntity.Uid);
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Assert.That(attack);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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var itemEntity = entityManager.SpawnEntity(null, origin.Transform.Coordinates);
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var item = itemEntity.EnsureComponent<ItemComponent>();
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Assert.That(origin.TryGetComponent<HandsComponent>(out var hands));
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hands.PutInHand(item);
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interactionSystem.UserInteraction(origin, other.Transform.Coordinates, other.Uid);
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Assert.That(interactUsing, Is.False);
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interactionSystem.UserInteraction(origin, containerEntity.Transform.Coordinates, containerEntity.Uid);
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Assert.That(interactUsing, Is.True);
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});
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}
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}
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}
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