Files
tbd-station-14/Content.Server/Interfaces/GameObjects/Components/Movement/IMoverComponent.cs
Acruid f73824adcb Prevents the MoverSystem from overwriting the MoverComponent on an entity.
Adds the new ShuttleControllerComponent, a custom IMoverComponent that moves the parent grid when controlled by a mind.
2020-01-08 15:17:00 -08:00

46 lines
1.6 KiB
C#

using Content.Server.GameObjects.Components.Movement;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Interfaces.GameObjects.Components.Movement
{
// Does nothing except ensure uniqueness between mover components.
// There can only be one.
public interface IMoverComponent : IComponent
{
/// <summary>
/// Movement speed (m/s) that the entity walks.
/// </summary>
float WalkMoveSpeed { get; set; }
/// <summary>
/// Movement speed (m/s) that the entity sprints.
/// </summary>
float SprintMoveSpeed { get; set; }
/// <summary>
/// Is the entity Sprinting (running)?
/// </summary>
bool Sprinting { get; set; }
/// <summary>
/// Calculated linear velocity direction of the entity.
/// </summary>
Vector2 VelocityDir { get; }
GridCoordinates LastPosition { get; set; }
float StepSoundDistance { get; set; }
/// <summary>
/// Toggles one of the four cardinal directions. Each of the four directions are
/// composed into a single direction vector, <see cref="PlayerInputMoverComponent.VelocityDir"/>. Enabling
/// opposite directions will cancel each other out, resulting in no direction.
/// </summary>
/// <param name="direction">Direction to toggle.</param>
/// <param name="enabled">If the direction is active.</param>
void SetVelocityDirection(Direction direction, bool enabled);
}
}