* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
74 lines
2.8 KiB
C#
74 lines
2.8 KiB
C#
using System;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface allows the component's entity to be dragged and dropped
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/// by mouse onto another entity and gives it behavior when that occurs.
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/// </summary>
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public interface IDragDrop
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{
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/// <summary>
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/// Invoked server-side when this component's entity is being dragged
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/// and dropped on another before invoking <see cref="DragDrop"/>.
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/// Note that other drag and drop interactions may be attempted if
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/// this one fails.
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
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bool CanDragDrop(DragDropEventArgs eventArgs);
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/// <summary>
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/// Invoked server-side when this component's entity is being dragged
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/// and dropped on another.
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/// Note that other drag and drop interactions may be attempted if
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/// this one fails.
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/// </summary>
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/// <returns>
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/// true if an interaction occurred and no further interaction should
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/// be processed for this drop.
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/// </returns>
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bool DragDrop(DragDropEventArgs eventArgs);
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}
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public class DragDropEventArgs : EventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="DragDropEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
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/// <param name="dropped">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public DragDropEventArgs(IEntity user, EntityCoordinates dropLocation, IEntity dropped, IEntity target)
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{
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User = user;
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DropLocation = dropLocation;
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Dropped = dropped;
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Target = target;
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}
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/// <summary>
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/// The entity doing the drag and drop.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The location where <see cref="Dropped"/> is being dropped.
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/// </summary>
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public EntityCoordinates DropLocation { get; }
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/// <summary>
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/// The entity that is being dragged and dropped.
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/// </summary>
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public IEntity Dropped { get; }
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/// <summary>
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/// The entity that <see cref="Dropped"/> is being dropped onto.
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/// </summary>
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public IEntity Target { get; }
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}
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}
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