106 lines
2.9 KiB
C#
106 lines
2.9 KiB
C#
using Content.Server.Interfaces.GameObjects;
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using SS14.Server.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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namespace Content.Server.Interfaces.GameObjects
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{
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public class InventoryComponent : Component, IInventoryComponent
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{
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public override string Name => "Inventory";
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private Dictionary<string, InventorySlot> slots = new Dictionary<string, InventorySlot>();
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private TransformComponent transform;
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// TODO: Make this container unique per-slot.
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private IContainer container;
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public override void Initialize()
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{
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transform = Owner.GetComponent<TransformComponent>();
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base.Initialize();
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}
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public override void OnRemove()
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{
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transform = null;
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base.OnRemove();
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}
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public IItemComponent Get(string slot)
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{
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return _GetSlot(slot).Item;
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}
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public IInventorySlot GetSlot(string slot)
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{
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return slots[slot];
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}
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// Private version that returns our concrete implementation.
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private InventorySlot _GetSlot(string slot)
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{
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return slots[slot];
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}
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public bool PutInSlot(string slot, IItemComponent item)
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{
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var inventorySlot = _GetSlot(slot);
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if (inventorySlot.Item != null)
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{
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return false;
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}
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inventorySlot.Item = item;
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item.EquippedToSlot(inventorySlot);
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return true;
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}
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public bool DropSlot(string slot)
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{
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var inventorySlot = _GetSlot(slot);
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var item = inventorySlot.Item;
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if (item == null || !container.Remove(item.Owner))
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{
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return false;
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}
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item.RemovedFromSlot();
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inventorySlot.Item = null;
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// TODO: The item should be dropped to the container our owner is in, if any.
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var itemTransform = item.Owner.GetComponent<TransformComponent>();
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itemTransform.LocalPosition = transform.LocalPosition;
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return true;
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}
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public void AddSlot(string slot)
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{
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if (slots.ContainsKey(slot))
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{
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}
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}
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public void RemoveSlot(string slot)
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{
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throw new NotImplementedException();
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}
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private class InventorySlot : IInventorySlot
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{
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public IItemComponent Item { get; set; }
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public string Name { get; }
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public IInventoryComponent Owner { get; }
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public InventorySlot(string name, IInventoryComponent owner)
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{
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Name = name;
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Owner = owner;
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}
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}
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}
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}
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