Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using System.Collections.Generic;
|
|
using Content.Client.UserInterface.Controls;
|
|
using Content.Shared.Inventory;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Shared.Analyzers;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Client.Inventory
|
|
{
|
|
/// <summary>
|
|
/// A character UI which shows items the user has equipped within his inventory
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(InventoryComponent))]
|
|
[Access(typeof(ClientInventorySystem))]
|
|
public sealed class ClientInventoryComponent : InventoryComponent
|
|
{
|
|
[ViewVariables]
|
|
[DataField("speciesId")] public string? SpeciesId { get; set; }
|
|
[ViewVariables]
|
|
public readonly Dictionary<string, ClientInventorySystem.SlotData> SlotData = new ();
|
|
/// <summary>
|
|
/// Data about the current layers that have been added to the players sprite due to the items in each equipment slot.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
[Access(typeof(ClientInventorySystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
|
|
public readonly Dictionary<string, HashSet<string>> VisualLayerKeys = new();
|
|
}
|
|
}
|