53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Content.Shared.Clothing;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Server.Clothing.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(SharedMagbootsComponent))]
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public sealed class MagbootsComponent : SharedMagbootsComponent, IActivate
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private bool _on;
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[ViewVariables]
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public override bool On
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{
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get => _on;
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set
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{
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_on = value;
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if (Owner.TryGetContainer(out var container) && EntitySystem.Get<InventorySystem>()
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.TryGetSlotEntity(container.Owner, "shoes", out var entityUid) && entityUid == Owner)
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{
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EntitySystem.Get<MagbootsSystem>().UpdateMagbootEffects(container.Owner, Owner, true, this);
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}
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if (_entMan.TryGetComponent<SharedItemComponent>(Owner, out var item))
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item.EquippedPrefix = On ? "on" : null;
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if(_entMan.TryGetComponent<SpriteComponent>(Owner, out var sprite))
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sprite.LayerSetState(0, On ? "icon-on" : "icon");
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OnChanged();
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Dirty();
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}
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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On = !On;
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}
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public override ComponentState GetComponentState()
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{
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return new MagbootsComponentState(On);
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}
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}
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}
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