* Transfer most Instrument UI logic to a new component, ActivatableUIComponent * Move more ActivatableUIComponent stuff to ECS * ActivatableUI component ignore on client * ActivatableUI: Get rid of component interfaces where possible * Add in adminOnly attribute for activatable UIs This is so that porting #4926 to this will be easier * Transition Solar Control Computer to ActivatableUI * Move communications console to ActivatableUI * Move cargo console to ActivatableUI * Move ID card console to ActivatableUI * ActivatableUI: Make things more amiable to entity tests adding components weirdly * ActivatableUI: Use handling or lack thereof of events properly * ActivatableUI: component dependency issue resolution stuffs * ActivatableUISystem: Fix #5258 * More fixes because master did stuffo * Check for HandDeselectedEvent again because otherwise active-hand check doesn't work * Move just a bit more code into the system, introduce a workaround for #5258 * Purge the player status detection stuff * Oh and some obsolete stuff too
255 lines
8.0 KiB
C#
255 lines
8.0 KiB
C#
using System;
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using System.Linq;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands;
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using Content.Shared.Instruments;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Instruments
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{
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[RegisterComponent]
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public class InstrumentComponent
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: SharedInstrumentComponent
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{
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private InstrumentSystem _instrumentSystem = default!;
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[ViewVariables]
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private bool _playing = false;
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[ViewVariables]
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private float _timer = 0f;
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[ViewVariables]
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private int _batchesDropped = 0;
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[ViewVariables]
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private int _laggedBatches = 0;
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[ViewVariables]
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private uint _lastSequencerTick = 0;
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[ViewVariables]
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private int _midiEventCount = 0;
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[DataField("program")]
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private byte _instrumentProgram = 1;
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[DataField("bank")]
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private byte _instrumentBank;
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[DataField("allowPercussion")]
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private bool _allowPercussion;
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[DataField("allowProgramChange")]
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private bool _allowProgramChange;
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[DataField("respectMidiLimits")]
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private bool _respectMidiLimits = true;
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public override byte InstrumentProgram { get => _instrumentProgram;
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set
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{
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_instrumentProgram = value;
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Dirty();
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}
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}
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public override byte InstrumentBank { get => _instrumentBank;
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set
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{
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_instrumentBank = value;
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Dirty();
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}
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}
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public override bool AllowPercussion { get => _allowPercussion;
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set
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{
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_allowPercussion = value;
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Dirty();
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}
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}
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public override bool AllowProgramChange { get => _allowProgramChange;
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set
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{
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_allowProgramChange = value;
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Dirty();
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}
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}
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public override bool RespectMidiLimits { get => _respectMidiLimits;
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set
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{
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_respectMidiLimits = value;
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Dirty();
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}
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}
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public IPlayerSession? InstrumentPlayer => Owner.GetComponentOrNull<ActivatableUIComponent>()?.CurrentSingleUser;
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/// <summary>
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/// Whether the instrument is currently playing or not.
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/// </summary>
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[ViewVariables]
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public bool Playing
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{
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get => _playing;
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set
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{
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_playing = value;
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Dirty();
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}
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}
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
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protected override void Initialize()
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{
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base.Initialize();
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_instrumentSystem = EntitySystem.Get<InstrumentSystem>();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new InstrumentState(Playing, InstrumentProgram, InstrumentBank, AllowPercussion, AllowProgramChange, RespectMidiLimits, _lastSequencerTick);
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
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var maxMidiEventsPerSecond = _instrumentSystem.MaxMidiEventsPerSecond;
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var maxMidiEventsPerBatch = _instrumentSystem.MaxMidiEventsPerBatch;
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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if (!Playing || session != InstrumentPlayer || InstrumentPlayer == null) return;
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var send = true;
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var minTick = midiEventMsg.MidiEvent.Min(x => x.Tick);
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if (_lastSequencerTick > minTick)
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{
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_laggedBatches++;
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if (_respectMidiLimits)
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{
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if (_laggedBatches == (int) (maxMidiLaggedBatches * (1 / 3d) + 1))
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{
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InstrumentPlayer.AttachedEntity?.PopupMessage(
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Loc.GetString("instrument-component-finger-cramps-light-message"));
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} else if (_laggedBatches == (int) (maxMidiLaggedBatches * (2 / 3d) + 1))
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{
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InstrumentPlayer.AttachedEntity?.PopupMessage(
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Loc.GetString("instrument-component-finger-cramps-serious-message"));
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}
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}
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if (_laggedBatches > maxMidiLaggedBatches)
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{
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send = false;
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}
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}
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if (++_midiEventCount > maxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > maxMidiEventsPerBatch)
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{
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_batchesDropped++;
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send = false;
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}
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if (send || !_respectMidiLimits)
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{
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#pragma warning disable 618
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SendNetworkMessage(midiEventMsg);
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#pragma warning restore 618
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}
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var maxTick = midiEventMsg.MidiEvent.Max(x => x.Tick);
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_lastSequencerTick = Math.Max(maxTick, minTick);
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break;
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case InstrumentStartMidiMessage startMidi:
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if (session != InstrumentPlayer)
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break;
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Playing = true;
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break;
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case InstrumentStopMidiMessage stopMidi:
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if (session != InstrumentPlayer)
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break;
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Playing = false;
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Clean();
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break;
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}
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}
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public void Clean()
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{
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if (Playing)
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{
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#pragma warning disable 618
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SendNetworkMessage(new InstrumentStopMidiMessage());
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#pragma warning restore 618
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}
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Playing = false;
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_lastSequencerTick = 0;
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_batchesDropped = 0;
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_laggedBatches = 0;
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}
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public override void Update(float delta)
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{
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base.Update(delta);
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var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
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var maxMidiBatchDropped = _instrumentSystem.MaxMidiBatchesDropped;
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if ((_batchesDropped >= maxMidiBatchDropped
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|| _laggedBatches >= maxMidiLaggedBatches)
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&& InstrumentPlayer != null && _respectMidiLimits)
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{
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var mob = InstrumentPlayer.AttachedEntity;
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// Just in case
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Clean();
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UserInterface?.CloseAll();
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if (mob != null)
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{
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EntitySystem.Get<StunSystem>().TryParalyze(mob.Uid, TimeSpan.FromSeconds(1));
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Owner.PopupMessage(mob, "instrument-component-finger-cramps-max-message");
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}
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}
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_timer += delta;
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if (_timer < 1) return;
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_timer = 0f;
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_midiEventCount = 0;
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_laggedBatches = 0;
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_batchesDropped = 0;
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}
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}
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}
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