* Transfer most Instrument UI logic to a new component, ActivatableUIComponent * Move more ActivatableUIComponent stuff to ECS * ActivatableUI component ignore on client * ActivatableUI: Get rid of component interfaces where possible * Add in adminOnly attribute for activatable UIs This is so that porting #4926 to this will be easier * Transition Solar Control Computer to ActivatableUI * Move communications console to ActivatableUI * Move cargo console to ActivatableUI * Move ID card console to ActivatableUI * ActivatableUI: Make things more amiable to entity tests adding components weirdly * ActivatableUI: Use handling or lack thereof of events properly * ActivatableUI: component dependency issue resolution stuffs * ActivatableUISystem: Fix #5258 * More fixes because master did stuffo * Check for HandDeselectedEvent again because otherwise active-hand check doesn't work * Move just a bit more code into the system, introduce a workaround for #5258 * Purge the player status detection stuff * Oh and some obsolete stuff too
125 lines
4.7 KiB
C#
125 lines
4.7 KiB
C#
using System;
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using System.Globalization;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Server.PDA;
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using Content.Server.Power.Components;
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using Content.Server.RoundEnd;
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using Content.Server.UserInterface;
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using Content.Shared.Communications;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Communications
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{
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[RegisterComponent]
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public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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private RoundEndSystem RoundEndSystem => EntitySystem.Get<RoundEndSystem>();
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
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public TimeSpan LastAnnounceTime { get; private set; } = TimeSpan.Zero;
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public TimeSpan AnnounceCooldown { get; } = TimeSpan.FromSeconds(90);
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private CancellationTokenSource _announceCooldownEndedTokenSource = new();
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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RoundEndSystem.OnRoundEndCountdownStarted += UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownCancelled += UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownFinished += UpdateBoundInterface;
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RoundEndSystem.OnCallCooldownEnded += UpdateBoundInterface;
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}
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protected override void Startup()
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{
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base.Startup();
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UpdateBoundInterface();
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}
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private void UpdateBoundInterface()
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{
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if (!Deleted)
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{
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var system = RoundEndSystem;
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UserInterface?.SetState(new CommunicationsConsoleInterfaceState(CanAnnounce(), system.CanCall(), system.ExpectedCountdownEnd));
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}
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}
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public bool CanAnnounce()
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{
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if (LastAnnounceTime == TimeSpan.Zero)
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{
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return true;
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}
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return _gameTiming.CurTime >= LastAnnounceTime + AnnounceCooldown;
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}
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protected override void OnRemove()
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{
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RoundEndSystem.OnRoundEndCountdownStarted -= UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownCancelled -= UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownFinished -= UpdateBoundInterface;
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base.OnRemove();
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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switch (obj.Message)
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{
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case CommunicationsConsoleCallEmergencyShuttleMessage _:
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RoundEndSystem.RequestRoundEnd(obj.Session.AttachedEntity);
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break;
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case CommunicationsConsoleRecallEmergencyShuttleMessage _:
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RoundEndSystem.CancelRoundEndCountdown(obj.Session.AttachedEntity);
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break;
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case CommunicationsConsoleAnnounceMessage msg:
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if (!CanAnnounce())
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{
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return;
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}
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_announceCooldownEndedTokenSource.Cancel();
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_announceCooldownEndedTokenSource = new CancellationTokenSource();
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LastAnnounceTime = _gameTiming.CurTime;
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Timer.Spawn(AnnounceCooldown, UpdateBoundInterface, _announceCooldownEndedTokenSource.Token);
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UpdateBoundInterface();
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var message = msg.Message.Length <= 256 ? msg.Message.Trim() : $"{msg.Message.Trim().Substring(0, 256)}...";
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var author = "Unknown";
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var mob = obj.Session.AttachedEntity;
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if (mob != null && mob.TryGetHeldId(out var id))
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{
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author = $"{id.FullName} ({CultureInfo.CurrentCulture.TextInfo.ToTitleCase(id.JobTitle ?? string.Empty)})".Trim();
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}
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message += $"\nSent by {author}";
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_chatManager.DispatchStationAnnouncement(message, "Communications Console");
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break;
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}
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}
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}
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}
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