* Transfer most Instrument UI logic to a new component, ActivatableUIComponent * Move more ActivatableUIComponent stuff to ECS * ActivatableUI component ignore on client * ActivatableUI: Get rid of component interfaces where possible * Add in adminOnly attribute for activatable UIs This is so that porting #4926 to this will be easier * Transition Solar Control Computer to ActivatableUI * Move communications console to ActivatableUI * Move cargo console to ActivatableUI * Move ID card console to ActivatableUI * ActivatableUI: Make things more amiable to entity tests adding components weirdly * ActivatableUI: Use handling or lack thereof of events properly * ActivatableUI: component dependency issue resolution stuffs * ActivatableUISystem: Fix #5258 * More fixes because master did stuffo * Check for HandDeselectedEvent again because otherwise active-hand check doesn't work * Move just a bit more code into the system, introduce a workaround for #5258 * Purge the player status detection stuff * Oh and some obsolete stuff too
250 lines
8.9 KiB
C#
250 lines
8.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Systems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.Acts;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IInteractUsing, IBreakAct
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public ContainerSlot PrivilegedIdContainer = default!;
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public ContainerSlot TargetIdContainer = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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public bool PrivilegedIDEmpty => PrivilegedIdContainer.ContainedEntities.Count < 1;
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public bool TargetIDEmpty => TargetIdContainer.ContainedEntities.Count < 1;
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protected override void Initialize()
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{
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base.Initialize();
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PrivilegedIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-privilegedId");
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TargetIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-targetId");
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Owner.EnsureComponentWarn<AccessReader>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateUserInterface();
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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switch (obj.Message)
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{
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case IdButtonPressedMessage msg:
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switch (msg.Button)
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{
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case UiButton.PrivilegedId:
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HandleId(obj.Session.AttachedEntity, PrivilegedIdContainer);
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break;
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case UiButton.TargetId:
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HandleId(obj.Session.AttachedEntity, TargetIdContainer);
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break;
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}
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break;
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
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break;
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="PrivilegedIdContainer"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
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/// </summary>
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private bool PrivilegedIdIsAuthorized()
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{
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if (!Owner.TryGetComponent(out AccessReader? reader))
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{
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return true;
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}
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var privilegedIdEntity = PrivilegedIdContainer.ContainedEntity;
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Uid);
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}
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/// <summary>
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/// Called when the "Submit" button in the UI gets pressed.
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/// Writes data passed from the UI into the ID stored in <see cref="TargetIdContainer"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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if (!PrivilegedIdIsAuthorized() || TargetIdContainer.ContainedEntity == null)
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{
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return;
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}
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var targetIdEntity = TargetIdContainer.ContainedEntity;
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var cardSystem = EntitySystem.Get<IdCardSystem>();
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cardSystem.TryChangeFullName(targetIdEntity.Uid, newFullName);
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cardSystem.TryChangeJobTitle(targetIdEntity.Uid, newJobTitle);
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if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
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{
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Logger.Warning("Tried to write unknown access tag.");
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return;
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}
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var accessSystem = EntitySystem.Get<AccessSystem>();
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accessSystem.TrySetTags(targetIdEntity.Uid, newAccessList);
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}
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/// <summary>
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/// Called when one of the insert/remove ID buttons gets pressed.
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/// </summary>
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private void HandleId(IEntity user, ContainerSlot container)
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{
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if (!user.TryGetComponent(out SharedHandsComponent? hands))
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{
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Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-no-hands-error"));
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return;
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}
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if (container.ContainedEntity == null)
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{
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InsertIdFromHand(user, container, hands);
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}
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else
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{
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PutIdInHand(container, hands);
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}
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}
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public void InsertIdFromHand(IEntity user, ContainerSlot container, SharedHandsComponent hands)
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{
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if (!hands.TryGetActiveHeldEntity(out var heldEntity))
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return;
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if (!heldEntity.HasComponent<IdCardComponent>())
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return;
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if (!hands.TryPutHandIntoContainer(hands.ActiveHand!, container))
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{
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Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-cannot-let-go-error"));
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return;
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}
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UpdateUserInterface();
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}
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public void PutIdInHand(ContainerSlot container, SharedHandsComponent hands)
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{
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var idEntity = container.ContainedEntity;
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if (idEntity == null || !container.Remove(idEntity))
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{
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return;
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}
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UpdateUserInterface();
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hands.TryPutInActiveHandOrAny(idEntity);
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}
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private void UpdateUserInterface()
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{
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var isPrivilegedIdPresent = PrivilegedIdContainer.ContainedEntity != null;
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var targetIdEntity = TargetIdContainer.ContainedEntity;
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (targetIdEntity == null)
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{
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newState = new IdCardConsoleBoundUserInterfaceState(
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isPrivilegedIdPresent,
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PrivilegedIdIsAuthorized(),
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false,
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null,
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null,
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null,
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PrivilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
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TargetIdContainer.ContainedEntity?.Name ?? string.Empty);
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}
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else
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{
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var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
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var targetAccessComponent = targetIdEntity.GetComponent<AccessComponent>();
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newState = new IdCardConsoleBoundUserInterfaceState(
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isPrivilegedIdPresent,
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PrivilegedIdIsAuthorized(),
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true,
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targetIdComponent.FullName,
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targetIdComponent.JobTitle,
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targetAccessComponent.Tags.ToArray(),
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PrivilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
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TargetIdContainer.ContainedEntity?.Name ?? string.Empty);
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}
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UserInterface?.SetState(newState);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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var user = eventArgs.User;
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if (!PrivilegedIDEmpty && !TargetIDEmpty)
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{
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return false;
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}
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if (!item.HasComponent<IdCardComponent>() || !user.TryGetComponent(out SharedHandsComponent? hand))
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{
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return false;
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}
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if (PrivilegedIDEmpty)
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{
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InsertIdFromHand(user, PrivilegedIdContainer, hand);
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}
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else if (TargetIDEmpty)
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{
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InsertIdFromHand(user, TargetIdContainer, hand);
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}
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UpdateUserInterface();
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return true;
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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var privileged = PrivilegedIdContainer.ContainedEntity;
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if (privileged != null)
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PrivilegedIdContainer.Remove(privileged);
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var target = TargetIdContainer.ContainedEntity;
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if (target != null)
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TargetIdContainer.Remove(target);
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}
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}
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}
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