* add textures * add SealingCabinet system * add StoreUnlocker/ObjectiveUnlock system * add plutonium core and nuke core container * make nuke deconstructable * add steal core objective * add core extraction toolbox to new category * typo ops wrench fuel * use queries and resolve, have it resolve instead of using Comp --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
22 lines
683 B
C#
22 lines
683 B
C#
using Content.Shared.Mind;
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using Content.Shared.Store;
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Store.Conditions;
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/// <summary>
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/// Requires that the buyer have an objective that unlocks this listing.
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/// </summary>
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public sealed partial class ObjectiveUnlockCondition : ListingCondition
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{
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public override bool Condition(ListingConditionArgs args)
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{
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var minds = args.EntityManager.System<SharedMindSystem>();
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if (!minds.TryGetMind(args.Buyer, out _, out var mind))
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return false;
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var unlocker = args.EntityManager.System<StoreUnlockerSystem>();
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return unlocker.IsUnlocked(mind, args.Listing.ID);
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}
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}
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