Files
tbd-station-14/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
2023-03-29 18:48:32 +11:00

317 lines
11 KiB
C#

using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Systems;
using Content.Server.Communications;
using Content.Server.GameTicking.Events;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Components;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Shuttles.Events;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Shuttles.Systems;
public sealed partial class EmergencyShuttleSystem : EntitySystem
{
/*
* Handles the escape shuttle + CentCom.
*/
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AccessReaderSystem _reader = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
[Dependency] private readonly DockingSystem _dock = default!;
[Dependency] private readonly IdCardSystem _idSystem = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private ISawmill _sawmill = default!;
public MapId? CentComMap { get; private set; }
public EntityUid? CentCom { get; private set; }
/// <summary>
/// Used for multiple shuttle spawn offsets.
/// </summary>
private float _shuttleIndex;
private const float ShuttleSpawnBuffer = 1f;
private bool _emergencyShuttleEnabled;
public override void Initialize()
{
_sawmill = Logger.GetSawmill("shuttle.emergency");
_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
// Don't immediately invoke as roundstart will just handle it.
_configManager.OnValueChanged(CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationStartup);
SubscribeNetworkEvent<EmergencyShuttleRequestPositionMessage>(OnShuttleRequestPosition);
InitializeEmergencyConsole();
}
private void SetEmergencyShuttleEnabled(bool value)
{
if (_emergencyShuttleEnabled == value)
return;
_emergencyShuttleEnabled = value;
if (value)
{
SetupEmergencyShuttle();
}
else
{
CleanupEmergencyShuttle();
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateEmergencyConsole(frameTime);
}
public override void Shutdown()
{
_configManager.UnsubValueChanged(CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
ShutdownEmergencyConsole();
}
/// <summary>
/// If the client is requesting debug info on where an emergency shuttle would dock.
/// </summary>
private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args)
{
if (!_admin.IsAdmin((IPlayerSession) args.SenderSession))
return;
var player = args.SenderSession.AttachedEntity;
if (player == null ||
!TryComp<StationDataComponent>(_station.GetOwningStation(player.Value), out var stationData) ||
!HasComp<ShuttleComponent>(stationData.EmergencyShuttle))
{
return;
}
var targetGrid = _station.GetLargestGrid(stationData);
if (targetGrid == null)
return;
var config = _dock.GetDockingConfig(stationData.EmergencyShuttle.Value, targetGrid.Value);
if (config == null)
return;
RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
{
StationUid = targetGrid,
Position = config.Area,
});
}
/// <summary>
/// Calls the emergency shuttle for the station.
/// </summary>
public void CallEmergencyShuttle(EntityUid? stationUid)
{
if (!TryComp<StationDataComponent>(stationUid, out var stationData) ||
!TryComp<TransformComponent>(stationData.EmergencyShuttle, out var xform) ||
!TryComp<ShuttleComponent>(stationData.EmergencyShuttle, out var shuttle))
{
return;
}
var targetGrid = _station.GetLargestGrid(stationData);
// UHH GOOD LUCK
if (targetGrid == null)
{
_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid.Value)} unable to dock with station {ToPrettyString(stationUid.Value)}");
_chatSystem.DispatchStationAnnouncement(stationUid.Value, Loc.GetString("emergency-shuttle-good-luck"), playDefaultSound: false);
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
return;
}
var xformQuery = GetEntityQuery<TransformComponent>();
if (_shuttle.TryFTLDock(stationData.EmergencyShuttle.Value, shuttle, targetGrid.Value))
{
if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
{
var angle = _dock.GetAngle(stationData.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery);
_chatSystem.DispatchStationAnnouncement(stationUid.Value, Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}"), ("direction", angle.GetDir())), playDefaultSound: false);
}
_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid.Value)} docked with stations");
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal("/Audio/Announcements/shuttle_dock.ogg", Filter.Broadcast(), true);
}
else
{
if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
{
var angle = _dock.GetAngle(stationData.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery);
_chatSystem.DispatchStationAnnouncement(stationUid.Value, Loc.GetString("emergency-shuttle-nearby", ("direction", angle.GetDir())), playDefaultSound: false);
}
_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid.Value)} unable to find a valid docking port for {ToPrettyString(stationUid.Value)}");
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
}
}
private void OnStationStartup(EntityUid uid, StationDataComponent component, ComponentStartup args)
{
AddEmergencyShuttle(component);
}
private void OnRoundStart(RoundStartingEvent ev)
{
CleanupEmergencyConsole();
SetupEmergencyShuttle();
}
/// <summary>
/// Spawns the emergency shuttle for each station and starts the countdown until controls unlock.
/// </summary>
public void CallEmergencyShuttle()
{
if (EmergencyShuttleArrived)
return;
if (!_emergencyShuttleEnabled)
{
_roundEnd.EndRound();
return;
}
_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
EmergencyShuttleArrived = true;
if (CentComMap != null)
_mapManager.SetMapPaused(CentComMap.Value, false);
var query = AllEntityQuery<StationDataComponent>();
while (query.MoveNext(out var uid, out var comp))
{
CallEmergencyShuttle(uid);
}
_commsConsole.UpdateCommsConsoleInterface();
}
private void SetupEmergencyShuttle()
{
if (!_emergencyShuttleEnabled || CentComMap != null && _mapManager.MapExists(CentComMap.Value)) return;
CentComMap = _mapManager.CreateMap();
_mapManager.SetMapPaused(CentComMap.Value, true);
// Load CentCom
var centComPath = _configManager.GetCVar(CCVars.CentcommMap);
if (!string.IsNullOrEmpty(centComPath))
{
var centcomm = _map.LoadGrid(CentComMap.Value, "/Maps/centcomm.yml");
CentCom = centcomm;
if (CentCom != null)
_shuttle.AddFTLDestination(CentCom.Value, false);
}
else
{
_sawmill.Info("No CentCom map found, skipping setup.");
}
foreach (var comp in EntityQuery<StationDataComponent>(true))
{
AddEmergencyShuttle(comp);
}
}
private void AddEmergencyShuttle(StationDataComponent component)
{
if (!_emergencyShuttleEnabled
|| CentComMap == null
|| component.EmergencyShuttle != null
|| component.StationConfig == null)
{
return;
}
// Load escape shuttle
var shuttlePath = component.StationConfig.EmergencyShuttlePath;
var shuttle = _map.LoadGrid(CentComMap.Value, shuttlePath.ToString(), new MapLoadOptions()
{
// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
Offset = new Vector2(500f + _shuttleIndex, 0f)
});
if (shuttle == null)
{
_sawmill.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(component.Owner)}");
return;
}
_shuttleIndex += _mapManager.GetGrid(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer;
component.EmergencyShuttle = shuttle;
EnsureComp<ProtectedGridComponent>(shuttle.Value);
}
private void CleanupEmergencyShuttle()
{
// If we get cleaned up mid roundend just end it.
if (_launchedShuttles)
{
_roundEnd.EndRound();
}
_shuttleIndex = 0f;
if (CentComMap == null || !_mapManager.MapExists(CentComMap.Value))
{
CentComMap = null;
return;
}
_mapManager.DeleteMap(CentComMap.Value);
}
private void OnEscapeUnpaused(EntityUid uid, EscapePodComponent component, ref EntityUnpausedEvent args)
{
if (component.LaunchTime == null)
return;
component.LaunchTime = component.LaunchTime.Value + args.PausedTime;
}
}