Files
tbd-station-14/Content.Client/SurveillanceCamera/UI/SurveillanceCameraSetupBoundUi.cs

73 lines
1.8 KiB
C#

using Content.Shared.SurveillanceCamera;
using Robust.Client.GameObjects;
namespace Content.Client.SurveillanceCamera.UI;
public sealed class SurveillanceCameraSetupBoundUi : BoundUserInterface
{
[ViewVariables]
private readonly SurveillanceCameraSetupUiKey _type;
[ViewVariables]
private SurveillanceCameraSetupWindow? _window;
public SurveillanceCameraSetupBoundUi(EntityUid component, Enum uiKey) : base(component, uiKey)
{
if (uiKey is not SurveillanceCameraSetupUiKey key)
return;
_type = key;
}
protected override void Open()
{
base.Open();
_window = new();
if (_type == SurveillanceCameraSetupUiKey.Router)
{
_window.HideNameSelector();
}
_window.OpenCentered();
_window.OnNameConfirm += SendDeviceName;
_window.OnNetworkConfirm += SendSelectedNetwork;
_window.OnClose += Close;
}
private void SendSelectedNetwork(int idx)
{
SendMessage(new SurveillanceCameraSetupSetNetwork(idx));
}
private void SendDeviceName(string name)
{
SendMessage(new SurveillanceCameraSetupSetName(name));
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not SurveillanceCameraSetupBoundUiState cast)
{
return;
}
_window.UpdateState(cast.Name, cast.NameDisabled, cast.NetworkDisabled);
_window.LoadAvailableNetworks(cast.Network, cast.Networks);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
_window = null;
}
}
}