73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Content.Shared.SurveillanceCamera;
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using Robust.Client.GameObjects;
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namespace Content.Client.SurveillanceCamera.UI;
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public sealed class SurveillanceCameraSetupBoundUi : BoundUserInterface
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{
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[ViewVariables]
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private readonly SurveillanceCameraSetupUiKey _type;
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[ViewVariables]
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private SurveillanceCameraSetupWindow? _window;
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public SurveillanceCameraSetupBoundUi(EntityUid component, Enum uiKey) : base(component, uiKey)
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{
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if (uiKey is not SurveillanceCameraSetupUiKey key)
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return;
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_type = key;
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}
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protected override void Open()
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{
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base.Open();
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_window = new();
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if (_type == SurveillanceCameraSetupUiKey.Router)
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{
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_window.HideNameSelector();
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}
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_window.OpenCentered();
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_window.OnNameConfirm += SendDeviceName;
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_window.OnNetworkConfirm += SendSelectedNetwork;
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_window.OnClose += Close;
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}
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private void SendSelectedNetwork(int idx)
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{
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SendMessage(new SurveillanceCameraSetupSetNetwork(idx));
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}
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private void SendDeviceName(string name)
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{
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SendMessage(new SurveillanceCameraSetupSetName(name));
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not SurveillanceCameraSetupBoundUiState cast)
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{
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return;
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}
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_window.UpdateState(cast.Name, cast.NameDisabled, cast.NetworkDisabled);
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_window.LoadAvailableNetworks(cast.Network, cast.Networks);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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_window = null;
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}
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}
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}
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