Files
tbd-station-14/Content.Server/Body/Systems/MetabolizerSystem.cs
2021-11-27 00:31:56 -07:00

180 lines
6.9 KiB
C#

using System.Linq;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.MobState.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Body.Systems
{
[UsedImplicitly]
public class MetabolizerSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MetabolizerComponent, ComponentInit>(OnMetabolizerInit);
}
private void OnMetabolizerInit(EntityUid uid, MetabolizerComponent component, ComponentInit args)
{
if (!component.SolutionOnBody)
{
_solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
}
else
{
if (EntityManager.TryGetComponent<MechanismComponent>(uid, out var mech))
{
if (mech.Body != null)
{
_solutionContainerSystem.EnsureSolution(mech.Body.OwnerUid, component.SolutionName);
}
}
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var metab in EntityManager.EntityQuery<MetabolizerComponent>(false))
{
metab.AccumulatedFrametime += frameTime;
// Only update as frequently as it should
if (metab.AccumulatedFrametime >= metab.UpdateFrequency)
{
metab.AccumulatedFrametime -= metab.UpdateFrequency;
TryMetabolize(metab.OwnerUid, metab);
}
}
}
private void TryMetabolize(EntityUid uid, MetabolizerComponent? meta=null, MechanismComponent? mech=null)
{
if (!Resolve(uid, ref meta))
return;
Resolve(uid, ref mech, false);
// First step is get the solution we actually care about
Solution? solution = null;
EntityUid? solutionEntityUid = null;
SolutionContainerManagerComponent? manager = null;
if (meta.SolutionOnBody)
{
if (mech != null)
{
var body = mech.Body;
if (body != null)
{
if (!Resolve(body.OwnerUid, ref manager, false))
return;
_solutionContainerSystem.TryGetSolution(body.OwnerUid, meta.SolutionName, out solution, manager);
solutionEntityUid = body.OwnerUid;
}
}
}
else
{
if (!Resolve(uid, ref manager, false))
return;
_solutionContainerSystem.TryGetSolution(uid, meta.SolutionName, out solution, manager);
solutionEntityUid = uid;
}
if (solutionEntityUid == null || solution == null)
return;
// randomize the reagent list so we don't have any weird quirks
// like alphabetical order or insertion order mattering for processing
var list = solution.Contents.ToArray();
_random.Shuffle(list);
int reagents = 0;
foreach (var reagent in list)
{
if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.ReagentId, out var proto))
continue;
FixedPoint2 mostToRemove = FixedPoint2.Zero;
if (proto.Metabolisms == null)
{
if (meta.RemoveEmpty)
_solutionContainerSystem.TryRemoveReagent(solutionEntityUid.Value, solution, reagent.ReagentId, FixedPoint2.New(1));
continue;
}
// we're done here entirely if this is true
if (reagents >= meta.MaxReagentsProcessable)
return;
reagents += 1;
// loop over all our groups and see which ones apply
if (meta.MetabolismGroups == null)
continue;
foreach (var group in meta.MetabolismGroups)
{
if (!proto.Metabolisms.Keys.Contains(group.Id))
continue;
var entry = proto.Metabolisms[group.Id];
// we don't remove reagent for every group, just whichever had the biggest rate
if (entry.MetabolismRate > mostToRemove)
mostToRemove = entry.MetabolismRate;
// if it's possible for them to be dead, and they are,
// then we shouldn't process any effects, but should probably
// still remove reagents
if (EntityManager.TryGetComponent<MobStateComponent>(solutionEntityUid.Value, out var state))
{
if (state.IsDead())
continue;
}
var args = new ReagentEffectArgs(solutionEntityUid.Value, meta.OwnerUid, solution, proto, entry.MetabolismRate,
EntityManager, null);
// do all effects, if conditions apply
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _random))
continue;
if (effect.ShouldLog)
{
var entity = EntityManager.GetEntity(args.SolutionEntity);
_logSystem.Add(LogType.ReagentEffect, effect.LogImpact,
$"Metabolism effect {effect.GetType().Name} of reagent {args.Reagent.Name:reagent} applied on entity {entity} at {entity.Transform.Coordinates}");
effect.Effect(args);
}
}
}
// remove a certain amount of reagent
if (mostToRemove > FixedPoint2.Zero)
_solutionContainerSystem.TryRemoveReagent(solutionEntityUid.Value, solution, reagent.ReagentId, mostToRemove);
}
}
}
}