Files
tbd-station-14/Content.Shared/Light/Components/PoweredLightComponent.cs
metalgearsloth fd52f698c7 Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 23:06:28 +02:00

88 lines
2.6 KiB
C#

using Content.Shared.DeviceLinking;
using Content.Shared.Light.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Light.Components
{
/// <summary>
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause, Access(typeof(SharedPoweredLightSystem))]
public sealed partial class PoweredLightComponent : Component
{
/*
* Stop adding more fields, use components or I will shed you.
*/
[DataField]
public SoundSpecifier BurnHandSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
[DataField]
public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Machines/light_tube_on.ogg");
// Should be using containerfill?
[DataField]
public EntProtoId? HasLampOnSpawn = null;
[DataField("bulb")]
public LightBulbType BulbType;
[DataField, AutoNetworkedField]
public bool On = true;
[DataField]
public bool IgnoreGhostsBoo;
[DataField]
public TimeSpan GhostBlinkingTime = TimeSpan.FromSeconds(10);
[DataField]
public TimeSpan GhostBlinkingCooldown = TimeSpan.FromSeconds(60);
[ViewVariables]
public ContainerSlot LightBulbContainer = default!;
[AutoNetworkedField]
public bool CurrentLit;
[DataField, AutoNetworkedField]
public bool IsBlinking;
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan LastThunk;
[DataField, AutoPausedField]
public TimeSpan? LastGhostBlink;
[DataField]
public ProtoId<SinkPortPrototype> OnPort = "On";
[DataField]
public ProtoId<SinkPortPrototype> OffPort = "Off";
[DataField]
public ProtoId<SinkPortPrototype> TogglePort = "Toggle";
/// <summary>
/// How long it takes to eject a bulb from this
/// </summary>
[DataField]
public float EjectBulbDelay = 2;
/// <summary>
/// Shock damage done to a mob that hits the light with an unarmed attack
/// </summary>
[DataField]
public int UnarmedHitShock = 20;
/// <summary>
/// Stun duration applied to a mob that hits the light with an unarmed attack
/// </summary>
[DataField]
public TimeSpan UnarmedHitStun = TimeSpan.FromSeconds(5);
}
}