Files
tbd-station-14/Content.Server/NodeContainer/Nodes/PipeNode.cs
moonheart08 f69575e15a ok saving pipes now works (#4906)
* ok saving pipes now works

* EW HACKS
2021-10-16 13:40:21 -07:00

288 lines
9.6 KiB
C#

using System.Collections.Generic;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.NodeContainer.Nodes
{
/// <summary>
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeDirection"/>
/// correctly correspond.
/// </summary>
[DataDefinition]
public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
{
private PipeDirection _connectedDirections;
/// <summary>
/// The directions in which this pipe can connect to other pipes around it.
/// Used to check if this pipe can connect to another pipe in a given direction.
/// </summary>
[ViewVariables]
[DataField("pipeDirection")]
public PipeDirection PipeDirection { get; private set; }
/// <summary>
/// The directions in which this node is connected to other nodes.
/// Used by <see cref="PipeVisualState"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public PipeDirection ConnectedDirections
{
get => _connectedDirections;
private set
{
_connectedDirections = value;
UpdateAppearance();
}
}
/// <summary>
/// Whether this node can connect to others or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ConnectionsEnabled
{
get => _connectionsEnabled;
set
{
_connectionsEnabled = value;
if (NodeGroup != null)
EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
}
}
[DataField("connectionsEnabled")]
private bool _connectionsEnabled = true;
[DataField("rotationsEnabled")]
public bool RotationsEnabled { get; set; } = true;
/// <summary>
/// The <see cref="IPipeNet"/> this pipe is a part of.
/// </summary>
[ViewVariables]
private IPipeNet? PipeNet => (IPipeNet?) NodeGroup;
/// <summary>
/// The gases in this pipe.
/// </summary>
[ViewVariables]
public GasMixture Air
{
get => PipeNet?.Air ?? GasMixture.SpaceGas;
set
{
DebugTools.Assert(PipeNet != null);
PipeNet!.Air = value;
}
}
public void AssumeAir(GasMixture giver)
{
if(PipeNet != null)
EntitySystem.Get<AtmosphereSystem>().Merge(PipeNet.Air, giver);
}
[ViewVariables]
[DataField("volume")]
public float Volume { get; set; } = DefaultVolume;
private const float DefaultVolume = 200f;
public override void OnContainerStartup()
{
base.OnContainerStartup();
//HACK: THIS LINE RIGHT HERE IS A FILTHY HACK AND I HATE IT --moony
PipeDirection = PipeDirection.RotatePipeDirection(Owner.Transform.LocalRotation);
OnConnectedDirectionsNeedsUpdating();
}
public override void OnContainerShutdown()
{
base.OnContainerShutdown();
UpdateAdjacentConnectedDirections();
}
public void JoinPipeNet(IPipeNet pipeNet)
{
OnConnectedDirectionsNeedsUpdating();
}
/// <summary>
/// Rotates the <see cref="PipeDirection"/> when the entity is rotated, and re-calculates the <see cref="IPipeNet"/>.
/// </summary>
void IRotatableNode.RotateEvent(ref RotateEvent ev)
{
if (!RotationsEnabled) return;
var diff = ev.NewRotation - ev.OldRotation;
PipeDirection = PipeDirection.RotatePipeDirection(diff);
OnConnectedDirectionsNeedsUpdating();
UpdateAppearance();
}
public override IEnumerable<Node> GetReachableNodes()
{
for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!PipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes that can connect to us from entities on the tile or adjacent in a direction.
/// </summary>
private IEnumerable<PipeNode> LinkableNodesInDirection(PipeDirection pipeDir)
{
if (!Anchored)
yield break;
foreach (var pipe in PipesInDirection(pipeDir))
{
if (pipe.ConnectionsEnabled && pipe.PipeDirection.HasDirection(pipeDir.GetOpposite()))
yield return pipe;
}
}
/// <summary>
/// Gets the pipes from entities on the tile adjacent in a direction.
/// </summary>
protected IEnumerable<PipeNode> PipesInDirection(PipeDirection pipeDir)
{
if (!Owner.Transform.Anchored)
yield break;
var grid = IoCManager.Resolve<IMapManager>().GetGrid(Owner.Transform.GridID);
var position = Owner.Transform.Coordinates;
foreach (var entity in grid.GetInDir(position, pipeDir.ToDirection()))
{
if (!Owner.EntityManager.TryGetComponent<NodeContainerComponent>(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes from entities on the same tile.
/// </summary>
protected IEnumerable<PipeNode> PipesInTile()
{
if (!Owner.Transform.Anchored)
yield break;
var grid = IoCManager.Resolve<IMapManager>().GetGrid(Owner.Transform.GridID);
var position = Owner.Transform.Coordinates;
foreach (var entity in grid.GetLocal(position))
{
if (!Owner.EntityManager.TryGetComponent<NodeContainerComponent>(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
yield return pipe;
}
}
}
/// <summary>
/// Updates the <see cref="ConnectedDirections"/> of this and all sorrounding pipes.
/// </summary>
private void OnConnectedDirectionsNeedsUpdating()
{
UpdateConnectedDirections();
UpdateAdjacentConnectedDirections();
UpdateAppearance();
}
/// <summary>
/// Checks what directions there are connectable pipes in, to update <see cref="ConnectedDirections"/>.
/// </summary>
private void UpdateConnectedDirections()
{
ConnectedDirections = PipeDirection.None;
for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!PipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
if (pipe.Connectable && pipe.NodeGroupID == NodeGroupID)
{
ConnectedDirections |= pipeDir;
break;
}
}
}
}
/// <summary>
/// Calls <see cref="UpdateConnectedDirections"/> on all adjacent pipes,
/// to update their <see cref="ConnectedDirections"/> when this pipe is changed.
/// </summary>
private void UpdateAdjacentConnectedDirections()
{
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
pipe.UpdateConnectedDirections();
pipe.UpdateAppearance();
}
}
}
/// <summary>
/// Updates the <see cref="AppearanceComponent"/>.
/// Gets the combined <see cref="ConnectedDirections"/> of every pipe on this entity, so the visualizer on this entity can draw the pipe connections.
/// </summary>
private void UpdateAppearance()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance)
|| !Owner.TryGetComponent(out NodeContainerComponent? container))
return;
var netConnectedDirections = PipeDirection.None;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
{
netConnectedDirections |= pipe.ConnectedDirections;
}
}
appearance.SetData(PipeVisuals.VisualState, new PipeVisualState(netConnectedDirections));
}
}
}