Files
tbd-station-14/Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
Errant 72141abf8a Admin playerlist antag presentation rework (#35538)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-03-25 17:03:59 +01:00

106 lines
2.8 KiB
C#

using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabHeader : Control
{
public event Action<Header>? OnHeaderClicked;
public PlayerTabHeader()
{
RobustXamlLoader.Load(this);
UsernameLabel.OnKeyBindDown += UsernameClicked;
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
RoleTypeLabel.OnKeyBindDown += RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
}
public Label GetHeader(Header header)
{
return header switch
{
Header.Username => UsernameLabel,
Header.Character => CharacterLabel,
Header.Job => JobLabel,
Header.RoleType => RoleTypeLabel,
Header.Playtime => PlaytimeLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
}
public void ResetHeaderText()
{
UsernameLabel.Text = Loc.GetString("player-tab-username");
CharacterLabel.Text = Loc.GetString("player-tab-character");
JobLabel.Text = Loc.GetString("player-tab-job");
RoleTypeLabel.Text = Loc.GetString("player-tab-roletype");
PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
}
private void HeaderClicked(GUIBoundKeyEventArgs args, Header header)
{
if (args.Function != EngineKeyFunctions.UIClick)
{
return;
}
OnHeaderClicked?.Invoke(header);
args.Handle();
}
private void UsernameClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Username);
}
private void CharacterClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Character);
}
private void JobClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Job);
}
private void RoleTypeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.RoleType);
}
private void PlaytimeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Playtime);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
UsernameLabel.OnKeyBindDown -= UsernameClicked;
CharacterLabel.OnKeyBindDown -= CharacterClicked;
JobLabel.OnKeyBindDown -= JobClicked;
RoleTypeLabel.OnKeyBindDown -= RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
}
}
public enum Header
{
Username,
Character,
Job,
RoleType,
Playtime
}
}