* fix engine version * actually fix engine version * Automatically activated breathing masks * weh * who needed that component anyway * check if internals are already running * Update Content.Server/Atmos/Components/BreathToolComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Body/Systems/InternalsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * prediction * record struct event * remove delayed activation, instead ensure that masks spawn last * leftover * engine version * re-implement --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
11 lines
278 B
C#
11 lines
278 B
C#
namespace Content.Shared.Roles;
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/// <summary>
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/// Raised directed on an entity when a new starting gear prototype has been equipped.
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/// </summary>
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[ByRefEvent]
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public record struct StartingGearEquippedEvent(EntityUid Entity)
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{
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public readonly EntityUid Entity = Entity;
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}
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