30 lines
975 B
C#
30 lines
975 B
C#
#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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{
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[DataDefinition]
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public class DeleteEntitiesInContainer : IGraphAction
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{
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[DataField("container")] public string Container { get; } = string.Empty;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (string.IsNullOrEmpty(Container)) return;
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if (!entity.TryGetComponent(out ContainerManagerComponent? containerMan)) return;
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if (!containerMan.TryGetContainer(Container, out var container)) return;
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foreach (var contained in container.ContainedEntities.ToArray())
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{
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if(container.Remove(contained))
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contained.QueueDelete();
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}
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}
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}
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}
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