Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/HeartSystem.cs
2020-10-14 22:32:06 +02:00

29 lines
740 B
C#

using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class HeartSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
UpdatesBefore.Add(typeof(MetabolismSystem));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var heart in ComponentManager.EntityQuery<SharedHeartBehaviorComponent>())
{
heart.Update(frameTime);
}
}
}
}