Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/MoverSystem.cs
ColdAutumnRain f5dc62b533 Removed EntityManager member variable from Components and EntitySystems (#2502)
* Removed EntityManager member variable from Components and EntitySystems

* Removed EntityManager with minor corecctions

* Update PathfindingSystem.cs

* Update InteractionSystem.cs

* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Clyybber <darkmine956@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-18 15:45:53 +01:00

189 lines
6.7 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal class MoverSystem : SharedMoverSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
private AudioSystem _audioSystem = default!;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
UpdatesBefore.Add(typeof(PhysicsSystem));
}
public override void Update(float frameTime)
{
foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, IPhysicsComponent>())
{
var entity = moverComponent.Owner;
UpdateKinematics(entity.Transform, moverComponent, collidableComponent);
}
}
private static void PlayerAttached(PlayerAttachSystemMessage ev)
{
if (!ev.Entity.HasComponent<IMoverComponent>())
{
ev.Entity.AddComponent<PlayerInputMoverComponent>();
}
}
private void PlayerDetached(PlayerDetachedSystemMessage ev)
{
if (ev.Entity.HasComponent<PlayerInputMoverComponent>())
{
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
}
if (ev.Entity.TryGetComponent(out IPhysicsComponent? physics) &&
physics.TryGetController(out MoverController controller) &&
!ev.Entity.IsWeightless())
{
controller.StopMoving();
}
}
protected override void HandleFootsteps(IMoverComponent mover)
{
var transform = mover.Owner.Transform;
// Handle footsteps.
if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager)))
{
// Can happen when teleporting between grids.
if (!transform.Coordinates.TryDistance(EntityManager, mover.LastPosition, out var distance))
{
mover.LastPosition = transform.Coordinates;
return;
}
mover.StepSoundDistance += distance;
}
mover.LastPosition = transform.Coordinates;
float distanceNeeded;
if (mover.Sprinting)
{
distanceNeeded = StepSoundMoveDistanceRunning;
}
else
{
distanceNeeded = StepSoundMoveDistanceWalking;
}
if (mover.StepSoundDistance > distanceNeeded)
{
mover.StepSoundDistance = 0;
if (!mover.Owner.HasComponent<FootstepSoundComponent>())
{
return;
}
if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
{
modifier.PlayFootstep();
}
else
{
PlayFootstepSound(transform.Coordinates);
}
}
}
private void PlayFootstepSound(EntityCoordinates coordinates)
{
// Step one: figure out sound collection prototype.
var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
var tile = grid.GetTileRef(coordinates);
// If the coordinates have a catwalk, it's always catwalk.
string soundCollectionName;
var catwalk = false;
foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
{
if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
{
catwalk = true;
break;
}
}
if (catwalk)
{
// Catwalk overrides tile sound.s
soundCollectionName = "footstep_catwalk";
}
else
{
// Walking on a tile.
var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
if (def.FootstepSounds == null)
{
// Nothing to play, oh well.
return;
}
soundCollectionName = def.FootstepSounds;
}
// Ok well we know the position of the
try
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_audioSystem.PlayAtCoords(file, coordinates);
}
catch (UnknownPrototypeException)
{
// Shouldn't crash over a sound
Logger.ErrorS("sound", $"Unable to find sound collection for {soundCollectionName}");
}
}
}
}