Files
tbd-station-14/Content.Client/GameObjects/Components/Research/LatheDatabaseComponent.cs

28 lines
965 B
C#

using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class LatheDatabaseComponent : SharedLatheDatabaseComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is LatheDatabaseState state)) return;
Clear();
foreach (var ID in state.Recipes)
{
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype recipe)) continue;
AddRecipe(recipe);
}
}
}
}