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tbd-station-14/Content.Client/GameObjects/Components/Mobs/StunnableComponent.cs
Pieter-Jan Briers ed1a96e536 Nullability fixes.
2020-08-20 16:48:15 +02:00

44 lines
1.4 KiB
C#

#nullable enable
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent
{
protected override void OnInteractHand()
{
EntitySystem.Get<AudioSystem>()
.Play("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is StunnableComponentState state))
{
return;
}
StunnedTimer = state.StunnedTimer;
KnockdownTimer = state.KnockdownTimer;
SlowdownTimer = state.SlowdownTimer;
WalkModifierOverride = state.WalkModifierOverride;
RunModifierOverride = state.RunModifierOverride;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}