Files
tbd-station-14/Content.Client/GameObjects/Components/Configuration/ConfigurationBoundUserInterface.cs
metalgearsloth 864fa0a57c Minor device network changes (#2499)
* Device network changes

* Update too

* Update Content.Server/GameObjects/EntitySystems/DeviceNetworkSystem.cs

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-11-05 18:04:21 +01:00

57 lines
1.7 KiB
C#

using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using static Content.Shared.GameObjects.Components.SharedConfigurationComponent;
namespace Content.Client.GameObjects.Components.Wires
{
public class ConfigurationBoundUserInterface : BoundUserInterface
{
public Regex Validation { get; internal set; }
public ConfigurationBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private ConfigurationMenu _menu;
protected override void Open()
{
base.Open();
_menu = new ConfigurationMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_menu.Populate(state as ConfigurationBoundUserInterfaceState);
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
base.ReceiveMessage(message);
if (message is ValidationUpdateMessage msg)
{
Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
}
}
public void SendConfiguration(Dictionary<string, string> config)
{
SendMessage(new ConfigurationUpdatedMessage(config));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_menu.OnClose -= Close;
_menu.Close();
}
}
}