173 lines
7.3 KiB
C#
173 lines
7.3 KiB
C#
using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Visuals;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasVentScrubberSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceUpdateEvent>(OnVentScrubberUpdated);
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceDisabledEvent>(OnVentScrubberLeaveAtmosphere);
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SubscribeLocalEvent<GasVentScrubberComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
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SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<GasVentScrubberComponent, PacketSentEvent>(OnPacketRecv);
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}
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private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args)
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{
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var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(scrubber.Owner);
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if (scrubber.Welded)
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{
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appearance?.SetData(ScrubberVisuals.State, ScrubberState.Welded);
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_ambientSoundSystem.SetAmbience(scrubber.Owner, false);
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return;
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}
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if (!TryComp(uid, out AtmosDeviceComponent? device))
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return;
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var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
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if (!scrubber.Enabled
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|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(ScrubberVisuals.State, ScrubberState.Off);
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_ambientSoundSystem.SetAmbience(scrubber.Owner, false);
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return;
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}
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_ambientSoundSystem.SetAmbience(scrubber.Owner, true);
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var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, true);
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Scrub(timeDelta, scrubber, appearance, environment, outlet);
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if (!scrubber.WideNet) return;
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// Scrub adjacent tiles too.
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foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, false, true))
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{
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Scrub(timeDelta, scrubber, null, adjacent, outlet);
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}
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}
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private void OnVentScrubberLeaveAtmosphere(EntityUid uid, GasVentScrubberComponent component, AtmosDeviceDisabledEvent args)
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{
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(ScrubberVisuals.State, ScrubberState.Off);
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}
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}
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private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet)
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{
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// Cannot scrub if tile is null or air-blocked.
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if (tile == null
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|| outlet.Air.Pressure >= 50 * Atmospherics.OneAtmosphere) // Cannot scrub if pressure too high.
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{
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appearance?.SetData(ScrubberVisuals.State, ScrubberState.Off);
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return;
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}
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// Take a gas sample.
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var ratio = MathF.Min(1f, timeDelta * scrubber.TransferRate / tile.Volume);
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var removed = tile.RemoveRatio(ratio);
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// Nothing left to remove from the tile.
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if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
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return;
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if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
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{
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appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub);
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_atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases);
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// Remix the gases.
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_atmosphereSystem.Merge(tile, removed);
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}
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else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
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{
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appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon);
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_atmosphereSystem.Merge(outlet.Air, removed);
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}
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}
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private void OnAtmosAlarm(EntityUid uid, GasVentScrubberComponent component, AtmosMonitorAlarmEvent args)
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{
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if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
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{
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component.Enabled = false;
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}
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else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
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{
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component.Enabled = true;
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}
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}
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private void OnPowerChanged(EntityUid uid, GasVentScrubberComponent component, PowerChangedEvent args) =>
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component.Enabled = args.Powered;
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private void OnPacketRecv(EntityUid uid, GasVentScrubberComponent component, PacketSentEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)
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|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable)
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|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
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return;
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var payload = new NetworkPayload();
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switch (cmd)
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{
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case AirAlarmSystem.AirAlarmSyncCmd:
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payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
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payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
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_deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload);
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return;
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case AirAlarmSystem.AirAlarmSetData:
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if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentScrubberData? setData))
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break;
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component.FromAirAlarmData(setData);
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alarmable.IgnoreAlarms = setData.IgnoreAlarms;
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payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
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payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
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_deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true);
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return;
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}
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}
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}
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}
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