Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
2022-03-12 15:20:31 -07:00

200 lines
8.5 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using Content.Shared.Audio;
using JetBrains.Annotations;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasVentPumpSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasVentPumpUpdated);
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasVentPumpLeaveAtmosphere);
SubscribeLocalEvent<GasVentPumpComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentPumpComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentPumpComponent, PacketSentEvent>(OnPacketRecv);
}
private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
{
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(vent.Owner); //Bingo waz here
if (vent.Welded)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Welded);
return;
}
if (!vent.Enabled
|| !TryComp(uid, out AtmosDeviceComponent? device)
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
_ambientSoundSystem.SetAmbience(vent.Owner, false);
return;
}
var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(vent.Owner).Coordinates, true);
// We're in an air-blocked tile... Do nothing.
if (environment == null)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
_ambientSoundSystem.SetAmbience(vent.Owner, false);
return;
}
var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
var pressureDelta = (float) timeDelta * vent.TargetPressureChange;
if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
_ambientSoundSystem.SetAmbience(vent.Owner, true);
if (environment.Pressure > vent.MaxPressure)
return;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change external pressure by pressureDelta
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
{
var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound;
if (internalDelta <= 0)
return;
var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R);
transferMoles = MathF.Min(transferMoles, maxTransfer);
}
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
if (pipe.Air.Pressure > vent.MaxPressure)
return;
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change internal pressure by pressureDelta
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
{
var externalDelta = environment.Pressure - vent.ExternalPressureBound;
if (externalDelta <= 0)
return;
var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R);
transferMoles = MathF.Min(transferMoles, maxTransfer);
}
_atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles));
}
}
private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceDisabledEvent args)
{
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
}
}
private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosMonitorAlarmEvent args)
{
if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.Enabled = false;
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
component.Enabled = true;
}
}
private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, PowerChangedEvent args)
{
component.Enabled = args.Powered;
}
private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, PacketSentEvent args)
{
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AirAlarmSystem.AirAlarmSyncCmd:
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
_deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload);
return;
case AirAlarmSystem.AirAlarmSetData:
if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentPumpData? setData))
break;
component.FromAirAlarmData(setData);
alarmable.IgnoreAlarms = setData.IgnoreAlarms;
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
_deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true);
return;
}
}
}
}