Files
tbd-station-14/Content.Server/Atmos/Piping/Binary/EntitySystems/GasValveSystem.cs
2022-03-12 15:20:31 -07:00

90 lines
3.4 KiB
C#

using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.ActionBlocker;
using Content.Shared.Atmos.Piping;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
[UsedImplicitly]
public sealed class GasValveSystem : EntitySystem
{
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasValveComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GasValveComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GasValveComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(EntityUid uid, GasValveComponent valve, ExaminedEvent args)
{
if (!Comp<TransformComponent>(valve.Owner).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
return;
if (Loc.TryGetString("gas-valve-system-examined", out var str,
("statusColor", valve.Open ? "green" : "orange"),
("open", valve.Open)
))
args.PushMarkup(str);
}
private void OnStartup(EntityUid uid, GasValveComponent component, ComponentStartup args)
{
// We call set in startup so it sets the appearance, node state, etc.
Set(uid, component, component.Open);
}
private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
{
Toggle(uid, component);
SoundSystem.Play(Filter.Pvs(component.Owner), component.ValveSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.25f));
}
public void Set(EntityUid uid, GasValveComponent component, bool value)
{
component.Open = value;
if (TryComp(uid, out NodeContainerComponent? nodeContainer)
&& nodeContainer.TryGetNode(component.InletName, out PipeNode? inlet)
&& nodeContainer.TryGetNode(component.OutletName, out PipeNode? outlet))
{
if (TryComp<AppearanceComponent>(component.Owner,out var appearance))
{
appearance.SetData(FilterVisuals.Enabled, component.Open);
}
if (component.Open)
{
inlet.AddAlwaysReachable(outlet);
outlet.AddAlwaysReachable(inlet);
_ambientSoundSystem.SetAmbience(component.Owner, true);
}
else
{
inlet.RemoveAlwaysReachable(outlet);
outlet.RemoveAlwaysReachable(inlet);
_ambientSoundSystem.SetAmbience(component.Owner, false);
}
}
}
public void Toggle(EntityUid uid, GasValveComponent component)
{
Set(uid, component, !component.Open);
}
}
}