* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already. * presents and tree * woops * reviews a
109 lines
4.0 KiB
C#
109 lines
4.0 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Hands.Systems;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Whitelist;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Holiday.Christmas;
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/// <summary>
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/// This handles granting players their gift.
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/// </summary>
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public sealed class RandomGiftSystem : EntitySystem
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{
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private readonly List<string> _possibleGiftsSafe = new();
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private readonly List<string> _possibleGiftsUnsafe = new();
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
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SubscribeLocalEvent<RandomGiftComponent, MapInitEvent>(OnGiftMapInit);
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SubscribeLocalEvent<RandomGiftComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<RandomGiftComponent, ExaminedEvent>(OnExamined);
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BuildIndex();
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}
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private void OnExamined(EntityUid uid, RandomGiftComponent component, ExaminedEvent args)
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{
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if (_whitelistSystem.IsWhitelistFail(component.ContentsViewers, args.Examiner) || component.SelectedEntity is null)
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return;
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var name = _prototype.Index<EntityPrototype>(component.SelectedEntity).Name;
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args.PushText(Loc.GetString("gift-packin-contains", ("name", name)));
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}
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private void OnUseInHand(EntityUid uid, RandomGiftComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (component.SelectedEntity is null)
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return;
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var coords = Transform(args.User).Coordinates;
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var handsEnt = Spawn(component.SelectedEntity, coords);
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_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(handsEnt)}");
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if (component.Wrapper is not null)
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Spawn(component.Wrapper, coords);
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args.Handled = true;
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_audio.PlayPvs(component.Sound, args.User);
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Del(uid);
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_hands.PickupOrDrop(args.User, handsEnt);
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}
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private void OnGiftMapInit(EntityUid uid, RandomGiftComponent component, MapInitEvent args)
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{
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if (component.InsaneMode)
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component.SelectedEntity = _random.Pick(_possibleGiftsUnsafe);
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else
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component.SelectedEntity = _random.Pick(_possibleGiftsSafe);
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs obj)
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{
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if (obj.WasModified<EntityPrototype>())
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BuildIndex();
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}
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private void BuildIndex()
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{
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_possibleGiftsSafe.Clear();
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_possibleGiftsUnsafe.Clear();
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var itemCompName = _componentFactory.GetComponentName(typeof(ItemComponent));
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var mapGridCompName = _componentFactory.GetComponentName(typeof(MapGridComponent));
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var physicsCompName = _componentFactory.GetComponentName(typeof(PhysicsComponent));
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foreach (var proto in _prototype.EnumeratePrototypes<EntityPrototype>())
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{
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if (proto.Abstract || proto.HideSpawnMenu || proto.Components.ContainsKey(mapGridCompName) || !proto.Components.ContainsKey(physicsCompName))
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continue;
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_possibleGiftsUnsafe.Add(proto.ID);
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if (!proto.Components.ContainsKey(itemCompName))
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continue;
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_possibleGiftsSafe.Add(proto.ID);
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}
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}
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}
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