Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
2023-10-19 12:34:31 -07:00

116 lines
4.0 KiB
C#

#nullable enable
using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids;
[TestFixture]
[TestOf(typeof(SpreaderSystem))]
public sealed class FluidSpill
{
private static PuddleComponent? GetPuddle(IEntityManager entityManager, MapGridComponent mapGrid, Vector2i pos)
{
return GetPuddleEntity(entityManager, mapGrid, pos)?.Comp;
}
private static Entity<PuddleComponent>? GetPuddleEntity(IEntityManager entityManager, MapGridComponent mapGrid, Vector2i pos)
{
foreach (var uid in mapGrid.GetAnchoredEntities(pos))
{
if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent))
return (uid, puddleComponent);
}
return null;
}
[Test]
public async Task SpillCorner()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
EntityUid gridId = default;
/*
In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
. . .
# . .
o # .
*/
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
var grid = mapManager.CreateGridEntity(mapId);
gridId = grid.Owner;
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
grid.Comp.SetTile(new Vector2i(x, y), new Tile(1));
}
}
entityManager.SpawnEntity("WallReinforced", grid.Comp.GridTileToLocal(new Vector2i(0, 1)));
entityManager.SpawnEntity("WallReinforced", grid.Comp.GridTileToLocal(new Vector2i(1, 0)));
});
var puddleOrigin = new Vector2i(0, 0);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var solution = new Solution("Blood", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(puddleOrigin);
#pragma warning disable NUnit2045 // Interdependent tests
Assert.That(puddleSystem.TrySpillAt(tileRef, solution, out _), Is.True);
Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null);
#pragma warning restore NUnit2045
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var puddle = GetPuddleEntity(entityManager, grid, puddleOrigin);
#pragma warning disable NUnit2045 // Interdependent tests
Assert.That(puddle, Is.Not.Null);
Assert.That(puddleSystem.CurrentVolume(puddle!.Value.Owner, puddle), Is.EqualTo(FixedPoint2.New(100)));
#pragma warning restore NUnit2045
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0)
{
continue;
}
var newPos = new Vector2i(x, y);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Null);
}
}
});
await pair.CleanReturnAsync();
}
}