# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
387 lines
13 KiB
C#
387 lines
13 KiB
C#
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Server.Act;
|
|
using Content.Server.Interaction;
|
|
using Content.Server.Items;
|
|
using Content.Server.Notification;
|
|
using Content.Server.Pulling;
|
|
using Content.Shared.Audio;
|
|
using Content.Shared.Body.Part;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.Notification.Managers;
|
|
using Content.Shared.Physics.Pull;
|
|
using Content.Shared.Pulling.Components;
|
|
using Content.Shared.Sound;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Players;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Server.Hands.Components
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IHandsComponent))]
|
|
[ComponentReference(typeof(ISharedHandsComponent))]
|
|
[ComponentReference(typeof(SharedHandsComponent))]
|
|
public class HandsComponent : SharedHandsComponent, IHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
|
|
{
|
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
|
|
|
[DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
|
|
|
|
int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
|
|
|
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
|
{
|
|
base.HandleMessage(message, component);
|
|
|
|
switch (message)
|
|
{
|
|
case PullAttemptMessage msg:
|
|
AttemptPull(msg);
|
|
break;
|
|
case PullStartedMessage:
|
|
StartPulling();
|
|
break;
|
|
case PullStoppedMessage:
|
|
StopPulling();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
|
|
{
|
|
base.HandleNetworkMessage(message, channel, session);
|
|
|
|
switch (message)
|
|
{
|
|
case ClientChangedHandMsg msg:
|
|
ActiveHand = msg.HandName;
|
|
break;
|
|
case ClientAttackByInHandMsg msg:
|
|
InteractHandWithActiveHand(msg.HandName);
|
|
break;
|
|
case UseInHandMsg:
|
|
UseActiveHeldEntity();
|
|
break;
|
|
case ActivateInHandMsg msg:
|
|
ActivateHeldEntity(msg.HandName);
|
|
break;
|
|
case MoveItemFromHandMsg msg:
|
|
TryMoveHeldEntityToActiveHand(msg.HandName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override void OnHeldEntityRemovedFromHand(IEntity heldEntity, HandState handState)
|
|
{
|
|
if (heldEntity.TryGetComponent(out ItemComponent? item))
|
|
{
|
|
item.RemovedFromSlot();
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, heldEntity, handState);
|
|
}
|
|
if (heldEntity.TryGetComponent(out SpriteComponent? sprite))
|
|
{
|
|
sprite.RenderOrder = heldEntity.EntityManager.CurrentTick.Value;
|
|
}
|
|
}
|
|
|
|
protected override void DoEquippedHandInteraction(IEntity entity, HandState handState)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>().EquippedHandInteraction(Owner, entity, handState);
|
|
}
|
|
|
|
protected override void DoDroppedInteraction(IEntity heldEntity, bool intentionalDrop)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>().DroppedInteraction(Owner, heldEntity, intentionalDrop);
|
|
}
|
|
|
|
protected override void DoHandSelectedInteraction(IEntity entity)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>().HandSelectedInteraction(Owner, entity);
|
|
}
|
|
|
|
protected override void DoHandDeselectedInteraction(IEntity entity)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>().HandDeselectedInteraction(Owner, entity);
|
|
}
|
|
|
|
protected override async void DoInteraction(IEntity activeHeldEntity, IEntity heldEntity)
|
|
{
|
|
await _entitySystemManager.GetEntitySystem<InteractionSystem>()
|
|
.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
|
|
}
|
|
|
|
protected override void DoActivate(IEntity heldEntity)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>()
|
|
.TryInteractionActivate(Owner, heldEntity);
|
|
}
|
|
|
|
protected override void DoUse(IEntity heldEntity)
|
|
{
|
|
_entitySystemManager.GetEntitySystem<InteractionSystem>()
|
|
.TryUseInteraction(Owner, heldEntity);
|
|
}
|
|
|
|
protected override void HandlePickupAnimation(IEntity entity)
|
|
{
|
|
var pickupDirection = Owner.Transform.WorldPosition;
|
|
|
|
var outermostEntity = entity;
|
|
while (outermostEntity.TryGetContainer(out var container)) //TODO: Use WorldPosition instead of this loop
|
|
outermostEntity = container.Owner;
|
|
|
|
var initialPosition = outermostEntity.Transform.Coordinates;
|
|
|
|
if (pickupDirection == initialPosition.ToMapPos(Owner.EntityManager))
|
|
return;
|
|
|
|
SendNetworkMessage(new PickupAnimationMessage(entity.Uid, pickupDirection, initialPosition));
|
|
}
|
|
|
|
#region Pull/Disarm
|
|
|
|
void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
|
|
{
|
|
if (args.Part.PartType != BodyPartType.Hand)
|
|
return;
|
|
|
|
var handLocation = ReadOnlyHands.Count == 0 ? HandLocation.Right : HandLocation.Left; //TODO: make hand body part have a handlocation?
|
|
|
|
AddHand(args.Slot, handLocation);
|
|
}
|
|
|
|
void IBodyPartRemoved.BodyPartRemoved(BodyPartRemovedEventArgs args)
|
|
{
|
|
if (args.Part.PartType != BodyPartType.Hand)
|
|
return;
|
|
|
|
RemoveHand(args.Slot);
|
|
}
|
|
|
|
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
|
|
{
|
|
if (BreakPulls())
|
|
return false;
|
|
|
|
var source = eventArgs.Source;
|
|
var target = eventArgs.Target;
|
|
|
|
if (source != null)
|
|
{
|
|
if(_disarmedSound.TryGetSound(out var disarmedSound))
|
|
SoundSystem.Play(Filter.Pvs(source), disarmedSound, source, AudioHelpers.WithVariation(0.025f));
|
|
|
|
if (target != null)
|
|
{
|
|
if (ActiveHand != null && Drop(ActiveHand, false))
|
|
{
|
|
source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", source.Name), ("disarmed", target.Name)));
|
|
source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", target.Name)));
|
|
}
|
|
else
|
|
{
|
|
source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", source.Name), ("shoved", target.Name)));
|
|
source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", target.Name)));
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool BreakPulls()
|
|
{
|
|
// What is this API??
|
|
if (!Owner.TryGetComponent(out SharedPullerComponent? puller)
|
|
|| puller.Pulling == null || !puller.Pulling.TryGetComponent(out PullableComponent? pullable))
|
|
return false;
|
|
|
|
return pullable.TryStopPull();
|
|
}
|
|
|
|
private void AttemptPull(PullAttemptMessage msg)
|
|
{
|
|
if (!ReadOnlyHands.Any(hand => hand.Enabled))
|
|
{
|
|
msg.Cancelled = true;
|
|
}
|
|
}
|
|
|
|
private void StartPulling()
|
|
{
|
|
var firstFreeHand = Hands.FirstOrDefault(hand => hand.Enabled);
|
|
|
|
if (firstFreeHand == null)
|
|
return;
|
|
|
|
DisableHand(firstFreeHand);
|
|
}
|
|
|
|
private void StopPulling()
|
|
{
|
|
var firstOccupiedHand = Hands.FirstOrDefault(hand => !hand.Enabled);
|
|
|
|
if (firstOccupiedHand == null)
|
|
return;
|
|
|
|
EnableHand(firstOccupiedHand);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Old public methods
|
|
|
|
public IEnumerable<string> HandNames => ReadOnlyHands.Select(h => h.Name);
|
|
|
|
public int Count => ReadOnlyHands.Count;
|
|
|
|
/// <summary>
|
|
/// Returns a list of all hand names, with the active hand being first.
|
|
/// </summary>
|
|
public IEnumerable<string> ActivePriorityEnumerable()
|
|
{
|
|
if (ActiveHand != null)
|
|
yield return ActiveHand;
|
|
|
|
foreach (var hand in ReadOnlyHands)
|
|
{
|
|
if (hand.Name == ActiveHand || !hand.Enabled)
|
|
continue;
|
|
|
|
yield return hand.Name;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to use the active held item.
|
|
/// </summary>
|
|
public void ActivateItem()
|
|
{
|
|
UseActiveHeldEntity();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to drop the contents of a hand directly under the player.
|
|
/// </summary>
|
|
public bool Drop(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
|
|
{
|
|
return TryDropHandToFloor(handName, checkActionBlocker, intentionalDrop);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to drop an entity in a hand directly under the player.
|
|
/// </summary>
|
|
public bool Drop(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
|
|
{
|
|
return TryDropEntityToFloor(entity, checkActionBlocker, intentionalDrop);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to unequip contents of a hand directly into a container.
|
|
/// </summary>
|
|
public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
|
|
{
|
|
return TryPutEntityIntoContainer(entity, targetContainer, checkActionBlocker);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get the ItemComponent on the entity held by a hand.
|
|
/// </summary>
|
|
public ItemComponent? GetItem(string handName)
|
|
{
|
|
if (!TryGetHeldEntity(handName, out var heldEntity))
|
|
return null;
|
|
|
|
heldEntity.TryGetComponent(out ItemComponent? item);
|
|
return item;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get the ItemComponent on the entity held by a hand.
|
|
/// </summary>
|
|
public bool TryGetItem(string handName, [NotNullWhen(true)] out ItemComponent? item)
|
|
{
|
|
item = null;
|
|
|
|
if (!TryGetHeldEntity(handName, out var heldEntity))
|
|
return false;
|
|
|
|
return heldEntity.TryGetComponent(out item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get the ItemComponent off the entity in the active hand.
|
|
/// </summary>
|
|
public ItemComponent? GetActiveHand
|
|
{
|
|
get
|
|
{
|
|
if (!TryGetActiveHeldEntity(out var heldEntity))
|
|
return null;
|
|
|
|
heldEntity.TryGetComponent(out ItemComponent? item);
|
|
return item;
|
|
}
|
|
}
|
|
|
|
public IEnumerable<ItemComponent> GetAllHeldItems()
|
|
{
|
|
foreach (var entity in GetAllHeldEntities())
|
|
{
|
|
if (entity.TryGetComponent(out ItemComponent? item))
|
|
yield return item;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if any hand can pick up an item.
|
|
/// </summary>
|
|
public bool CanPutInHand(ItemComponent item, bool mobCheck = true)
|
|
{
|
|
var entity = item.Owner;
|
|
|
|
if (mobCheck && !PlayerCanPickup())
|
|
return false;
|
|
|
|
foreach (var hand in Hands)
|
|
{
|
|
if (CanInsertEntityIntoHand(hand, entity))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to put an item into the active hand, or any other hand if it cannot.
|
|
/// </summary>
|
|
public bool PutInHand(ItemComponent item, bool checkActionBlocker = true)
|
|
{
|
|
return TryPutInActiveHandOrAny(item.Owner, checkActionBlocker);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
|
|
/// </summary>
|
|
public void PutInHandOrDrop(ItemComponent item, bool checkActionBlocker = true)
|
|
{
|
|
var entity = item.Owner;
|
|
|
|
if (!TryPutInActiveHandOrAny(entity, checkActionBlocker))
|
|
entity.Transform.Coordinates = Owner.Transform.Coordinates;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|