# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using System.Threading.Tasks;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Extinguisher
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{
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[RegisterComponent]
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public class FireExtinguisherComponent : Component, IAfterInteract
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{
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public override string Name => "FireExtinguisher";
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[DataField("refillSound")] SoundSpecifier _refillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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// Higher priority than sprays.
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int IAfterInteract.Priority => 1;
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null || !eventArgs.CanReach)
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{
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return false;
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}
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if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
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&& eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution)
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&& targetSolution.CanDrain
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&& Owner.TryGetComponent(out SolutionContainerComponent? container))
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{
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var trans = ReagentUnit.Min(container.EmptyVolume, targetSolution.DrainAvailable);
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if (trans > 0)
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{
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var drained = targetSolution.Drain(trans);
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container.TryAddSolution(drained);
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if(_refillSound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner);
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("fire-extinguisher-component-after-interact-refilled-message",("owner", Owner)));
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}
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return true;
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}
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return false;
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}
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}
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}
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