Files
tbd-station-14/Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
Galactic Chimp f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00

39 lines
1.3 KiB
C#

using System;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Damage.Components
{
/// <summary>
/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
/// </summary>
[RegisterComponent]
internal sealed class DamageOnHighSpeedImpactComponent : Component
{
public override string Name => "DamageOnHighSpeedImpact";
[DataField("damage")]
public DamageType Damage { get; set; } = DamageType.Blunt;
[DataField("minimumSpeed")]
public float MinimumSpeed { get; set; } = 20f;
[DataField("baseDamage")]
public int BaseDamage { get; set; } = 5;
[DataField("factor")]
public float Factor { get; set; } = 1f;
[DataField("soundHit")]
public SoundSpecifier SoundHit { get; set; } = default!;
[DataField("stunChance")]
public float StunChance { get; set; } = 0.25f;
[DataField("stunMinimumDamage")]
public int StunMinimumDamage { get; set; } = 10;
[DataField("stunSeconds")]
public float StunSeconds { get; set; } = 1f;
[DataField("damageCooldown")]
public float DamageCooldown { get; set; } = 2f;
internal TimeSpan LastHit = TimeSpan.Zero;
}
}