Files
tbd-station-14/Content.Client/Atmos/Visualizers/VentPumpVisualizer.cs
Vera Aguilera Puerto 077f158dda Add pipe coloring (#4261)
2021-07-12 09:59:45 +02:00

48 lines
1.4 KiB
C#

using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class VentPumpVisualizer : AppearanceVisualizer
{
private string _offState = "vent_off";
private string _inState = "vent_in";
private string _outState = "vent_out";
private string _weldedState = "vent_welded";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
if (!component.TryGetData(VentPumpVisuals.State, out VentPumpState state))
return;
switch (state)
{
case VentPumpState.Off:
sprite.LayerSetState(VentVisualLayers.Vent, _offState);
break;
case VentPumpState.In:
sprite.LayerSetState(VentVisualLayers.Vent, _inState);
break;
case VentPumpState.Out:
sprite.LayerSetState(VentVisualLayers.Vent, _outState);
break;
case VentPumpState.Welded:
sprite.LayerSetState(VentVisualLayers.Vent, _weldedState);
break;
}
}
}
public enum VentVisualLayers
{
Vent,
}
}