Files
tbd-station-14/Content.Client/Atmos/Visualizers/EnabledAtmosDeviceVisualizer.cs
Vera Aguilera Puerto 077f158dda Add pipe coloring (#4261)
2021-07-12 09:59:45 +02:00

40 lines
1.2 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public abstract class EnabledAtmosDeviceVisualizer : AppearanceVisualizer
{
[DataField("enabledState")]
private string _enabledState = string.Empty;
protected abstract object LayerMap { get; }
protected abstract Enum DataKey { get; }
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent? sprite))
return;
sprite.LayerMapSet(LayerMap, sprite.AddLayerState(_enabledState));
sprite.LayerSetVisible(LayerMap, false);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
if(component.TryGetData(DataKey, out bool enabled))
sprite.LayerSetVisible(LayerMap, enabled);
}
}
}