Files
tbd-station-14/Content.Shared/CombatMode/Pacification/PacificationSystem.cs
metalgearsloth f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00

42 lines
1.4 KiB
C#

using Content.Shared.Actions;
namespace Content.Shared.CombatMode.Pacification
{
public sealed class PacificationSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PacifiedComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PacifiedComponent, ComponentShutdown>(OnShutdown);
}
private void OnInit(EntityUid uid, PacifiedComponent component, ComponentInit args)
{
if (!TryComp<SharedCombatModeComponent>(uid, out var combatMode))
return;
if (combatMode.CanDisarm != null)
combatMode.CanDisarm = false;
if (combatMode.CombatToggleAction != null)
{
combatMode.IsInCombatMode = false;
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, false);
}
}
private void OnShutdown(EntityUid uid, PacifiedComponent component, ComponentShutdown args)
{
if (!TryComp<SharedCombatModeComponent>(uid, out var combatMode))
return;
if (combatMode.CanDisarm != null)
combatMode.CanDisarm = true;
if (combatMode.CombatToggleAction != null)
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, true);
}
}
}