Files
tbd-station-14/Content.Server/CombatMode/CombatModeSystem.cs
metalgearsloth f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00

23 lines
655 B
C#

using Content.Shared.CombatMode;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Server.CombatMode
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedCombatModeComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, SharedCombatModeComponent component, ref ComponentGetState args)
{
args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
}
}
}