Files
tbd-station-14/Content.Server/Abilities/Boxer/BoxingSystem.cs
metalgearsloth f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00

40 lines
1.5 KiB
C#

using Content.Server.Damage.Events;
using Content.Server.Weapons.Melee.Events;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Containers;
namespace Content.Server.Abilities.Boxer
{
public sealed class BoxingSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BoxerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<BoxerComponent, ItemMeleeDamageEvent>(GetDamageModifiers);
SubscribeLocalEvent<BoxingGlovesComponent, StaminaMeleeHitEvent>(OnStamHit);
}
private void OnInit(EntityUid uid, BoxerComponent component, ComponentInit args)
{
if (TryComp<MeleeWeaponComponent>(uid, out var meleeComp))
meleeComp.Range *= component.RangeBonus;
}
private void GetDamageModifiers(EntityUid uid, BoxerComponent component, ItemMeleeDamageEvent args)
{
args.ModifiersList.Add(component.UnarmedModifiers);
}
private void OnStamHit(EntityUid uid, BoxingGlovesComponent component, StaminaMeleeHitEvent args)
{
if (!_containerSystem.TryGetContainingContainer(uid, out var equipee))
return;
if (TryComp<BoxerComponent>(equipee.Owner, out var boxer))
args.Multiplier *= boxer.BoxingGlovesModifier;
}
}
}