Files
tbd-station-14/Content.Shared/Paper/PaperComponent.cs
Plykiya 01e1624567 Move PaperSystem to Shared (#30592)
* Fix paper system late localization

* IS THIS WHAT YOU WANT

* well I guess this is happening now

* fix the BUI

* did that even do anything before?

* again with the escapeformatting...

* Dirtying

* Move dirty to function

* Rename PaperSystem to PaperVisualizerSystem

* Fix namespace

* how many namespace changes must I suffer through

* SetContent is for Setting Content

* minor shuffling

* review

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-05 14:23:23 +10:00

88 lines
2.2 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Paper;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PaperComponent : Component
{
public PaperAction Mode;
[DataField("content"), AutoNetworkedField]
public string Content { get; set; } = "";
[DataField("contentSize")]
public int ContentSize { get; set; } = 6000;
[DataField("stampedBy"), AutoNetworkedField]
public List<StampDisplayInfo> StampedBy { get; set; } = new();
/// <summary>
/// Stamp to be displayed on the paper, state from bureaucracy.rsi
/// </summary>
[DataField("stampState"), AutoNetworkedField]
public string? StampState { get; set; }
[DataField, AutoNetworkedField]
public bool EditingDisabled;
/// <summary>
/// Sound played after writing to the paper.
/// </summary>
[DataField("sound")]
public SoundSpecifier? Sound { get; private set; } = new SoundCollectionSpecifier("PaperScribbles", AudioParams.Default.WithVariation(0.1f));
[Serializable, NetSerializable]
public sealed class PaperBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string Text;
public readonly List<StampDisplayInfo> StampedBy;
public readonly PaperAction Mode;
public PaperBoundUserInterfaceState(string text, List<StampDisplayInfo> stampedBy, PaperAction mode = PaperAction.Read)
{
Text = text;
StampedBy = stampedBy;
Mode = mode;
}
}
[Serializable, NetSerializable]
public sealed class PaperInputTextMessage : BoundUserInterfaceMessage
{
public readonly string Text;
public PaperInputTextMessage(string text)
{
Text = text;
}
}
[Serializable, NetSerializable]
public enum PaperUiKey
{
Key
}
[Serializable, NetSerializable]
public enum PaperAction
{
Read,
Write,
}
[Serializable, NetSerializable]
public enum PaperVisuals : byte
{
Status,
Stamp
}
[Serializable, NetSerializable]
public enum PaperStatus : byte
{
Blank,
Written
}
}