Files
tbd-station-14/Content.Client/RCD/RCDMenuBoundUserInterface.cs
Fildrance 19f3497b35 refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-03-31 12:57:47 +03:00

144 lines
5.3 KiB
C#

using Content.Client.Popups;
using Content.Client.UserInterface.Controls;
using Content.Shared.RCD;
using Content.Shared.RCD.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.RCD;
[UsedImplicitly]
public sealed class RCDMenuBoundUserInterface : BoundUserInterface
{
private static readonly Dictionary<string, (string Tooltip, SpriteSpecifier Sprite)> PrototypesGroupingInfo
= new Dictionary<string, (string Tooltip, SpriteSpecifier Sprite)>
{
["WallsAndFlooring"] = ("rcd-component-walls-and-flooring", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/walls_and_flooring.png"))),
["WindowsAndGrilles"] = ("rcd-component-windows-and-grilles", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/windows_and_grilles.png"))),
["Airlocks"] = ("rcd-component-airlocks", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/airlocks.png"))),
["Electrical"] = ("rcd-component-electrical", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/multicoil.png"))),
["Lighting"] = ("rcd-component-lighting", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/lighting.png"))),
};
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
private SimpleRadialMenu? _menu;
public RCDMenuBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
protected override void Open()
{
base.Open();
if (!EntMan.TryGetComponent<RCDComponent>(Owner, out var rcd))
return;
_menu = this.CreateWindow<SimpleRadialMenu>();
_menu.Track(Owner);
var models = ConvertToButtons(rcd.AvailablePrototypes);
_menu.SetButtons(models);
_menu.OpenOverMouseScreenPosition();
}
private IEnumerable<RadialMenuNestedLayerOption> ConvertToButtons(HashSet<ProtoId<RCDPrototype>> prototypes)
{
Dictionary<string, List<RadialMenuActionOption>> buttonsByCategory = new();
foreach (var protoId in prototypes)
{
var prototype = _prototypeManager.Index(protoId);
if (!PrototypesGroupingInfo.TryGetValue(prototype.Category, out var groupInfo))
continue;
if (!buttonsByCategory.TryGetValue(prototype.Category, out var list))
{
list = new List<RadialMenuActionOption>();
buttonsByCategory.Add(prototype.Category, list);
}
var actionOption = new RadialMenuActionOption<RCDPrototype>(HandleMenuOptionClick, prototype)
{
Sprite = prototype.Sprite,
ToolTip = GetTooltip(prototype)
};
list.Add(actionOption);
}
var models = new RadialMenuNestedLayerOption[buttonsByCategory.Count];
var i = 0;
foreach (var (key, list) in buttonsByCategory)
{
var groupInfo = PrototypesGroupingInfo[key];
models[i] = new RadialMenuNestedLayerOption(list)
{
Sprite = groupInfo.Sprite,
ToolTip = Loc.GetString(groupInfo.Tooltip)
};
i++;
}
return models;
}
private void HandleMenuOptionClick(RCDPrototype proto)
{
// A predicted message cannot be used here as the RCD UI is closed immediately
// after this message is sent, which will stop the server from receiving it
SendMessage(new RCDSystemMessage(proto.ID));
if (_playerManager.LocalSession?.AttachedEntity == null)
return;
var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.SetName)));
if (proto.Mode is RcdMode.ConstructTile or RcdMode.ConstructObject)
{
var name = Loc.GetString(proto.SetName);
if (proto.Prototype != null &&
_prototypeManager.TryIndex(proto.Prototype, out var entProto, logError: false))
name = entProto.Name;
msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
}
// Popup message
var popup = EntMan.System<PopupSystem>();
popup.PopupClient(msg, Owner, _playerManager.LocalSession.AttachedEntity);
}
private string GetTooltip(RCDPrototype proto)
{
string tooltip;
if (proto.Mode is RcdMode.ConstructTile or RcdMode.ConstructObject
&& proto.Prototype != null
&& _prototypeManager.TryIndex(proto.Prototype, out var entProto, logError: false))
{
tooltip = Loc.GetString(entProto.Name);
}
else
{
tooltip = Loc.GetString(proto.SetName);
}
tooltip = OopsConcat(char.ToUpper(tooltip[0]).ToString(), tooltip.Remove(0, 1));
return tooltip;
}
private static string OopsConcat(string a, string b)
{
// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
return a + b;
}
}