Files
tbd-station-14/Content.Client/Materials/RecyclerVisualizerSystem.cs
Nemanja 476c7751c4 Recycler Overhaul (#30802)
* Recycler overhaul

* remove
2024-08-18 21:39:00 -06:00

28 lines
1.1 KiB
C#

using Content.Shared.Conveyor;
using Content.Shared.Materials;
using Robust.Client.GameObjects;
namespace Content.Client.Materials;
public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
return;
AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Bloody, out var bloody);
AppearanceSystem.TryGetData<bool>(uid, RecyclerVisuals.Broken, out var broken);
var activityState = running == ConveyorState.Off ? 0 : 1;
if (broken) //breakage overrides activity
activityState = 2;
var bloodyKey = bloody ? component.BloodyKey : string.Empty;
var state = $"{component.BaseKey}{activityState}{bloodyKey}";
args.Sprite.LayerSetState(layer, state);
}
}