* Fix some bugs in stations and do a little cleanup. * Begin backporting the guidebook. * wow that's a lot of work. * More work, gives the monkey some more interactions. * disco monkye. * monky * jobs entry. * more writing. * disco * im being harassed * fix spacing. * i hate writing. * Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * builds again * a * pilfer changes from AL * fix and remove unused code * pilfer actual guide changes from AL * localization * more error logs & safety checks * replace controls button with command * add test * todos * pidgin parsing * remove old parser * Move files and change tree sorting * add localization and public methods. * Add help component/verb * rename ITag to IDocumentTag * Fix yml and tweak tooltips * autoclose tooltip * Split container * Fancier-tree * Hover color * txt to xml * oops * Curse you hidden merge conflicts * Rename parsing manager * Stricter arg parsing tag args must now be of the form key="value" * Change default args * Moar tests * nullable enable * Even fancier tree * extremely fancy trees * better indent icons * stricter xml and subheadings * tweak embed margin * Fix parsing bugs * quick fixes. * spain. * ogh * hn bmvdsyc Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
30 lines
772 B
C#
30 lines
772 B
C#
using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Client.Guidebook.Richtext;
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/// <summary>
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/// A document, containing arbitrary text and UI elements.
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/// </summary>
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public sealed class Document : BoxContainer, IDocumentTag
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{
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public Document()
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{
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Orientation = LayoutOrientation.Vertical;
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}
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public bool TryParseTag(Dictionary<string, string> args, [NotNullWhen(true)] out Control? control)
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{
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DebugTools.Assert(args.Count == 0);
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control = this;
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return true;
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}
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}
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public interface IDocumentTag
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{
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public bool TryParseTag(Dictionary<string, string> args, [NotNullWhen(true)] out Control? control);
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}
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