* Various UI warnings cleanup * Revert unnecessary change * Redoing SpriteSystem as it's non-injectable * Missed one * Better entity instantiation * General cleanup of warnings changes * Wrong class name!
201 lines
6.5 KiB
C#
201 lines
6.5 KiB
C#
using System.Numerics;
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using Content.Client.Actions;
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using Content.Client.Decals.Overlays;
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using Content.Shared.Actions;
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Decals;
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// This is shit and basically a half-rewrite of PlacementManager
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// TODO refactor placementmanager so this isnt shit anymore
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public sealed class DecalPlacementSystem : EntitySystem
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private string? _decalId;
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private Color _decalColor = Color.White;
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private Angle _decalAngle = Angle.Zero;
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private bool _snap;
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private int _zIndex;
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private bool _cleanable;
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private bool _active;
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private bool _placing;
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private bool _erasing;
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public (DecalPrototype? Decal, bool Snap, Angle Angle, Color Color) GetActiveDecal()
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{
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return _active && _decalId != null ?
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(_protoMan.Index<DecalPrototype>(_decalId), _snap, _decalAngle, _decalColor) :
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(null, false, Angle.Zero, Color.Wheat);
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}
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public override void Initialize()
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{
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base.Initialize();
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_overlay.AddOverlay(new DecalPlacementOverlay(this, _transform, _sprite));
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CommandBinds.Builder.Bind(EngineKeyFunctions.EditorPlaceObject, new PointerStateInputCmdHandler(
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(session, coords, uid) =>
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{
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if (!_active || _placing || _decalId == null)
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return false;
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_placing = true;
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if (_snap)
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{
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var newPos = new Vector2(
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(float) (MathF.Round(coords.X - 0.5f, MidpointRounding.AwayFromZero) + 0.5),
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(float) (MathF.Round(coords.Y - 0.5f, MidpointRounding.AwayFromZero) + 0.5)
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);
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coords = coords.WithPosition(newPos);
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}
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coords = coords.Offset(new Vector2(-0.5f, -0.5f));
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if (!coords.IsValid(EntityManager))
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return false;
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var decal = new Decal(coords.Position, _decalId, _decalColor, _decalAngle, _zIndex, _cleanable);
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RaiseNetworkEvent(new RequestDecalPlacementEvent(decal, GetNetCoordinates(coords)));
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return true;
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},
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(session, coords, uid) =>
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{
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if (!_active)
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return false;
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_placing = false;
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return true;
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}, true))
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.Bind(EngineKeyFunctions.EditorCancelPlace, new PointerStateInputCmdHandler(
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(session, coords, uid) =>
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{
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if (!_active || _erasing)
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return false;
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_erasing = true;
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RaiseNetworkEvent(new RequestDecalRemovalEvent(GetNetCoordinates(coords)));
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return true;
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}, (session, coords, uid) =>
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{
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if (!_active)
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return false;
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_erasing = false;
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return true;
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}, true)).Register<DecalPlacementSystem>();
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SubscribeLocalEvent<FillActionSlotEvent>(OnFillSlot);
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SubscribeLocalEvent<PlaceDecalActionEvent>(OnPlaceDecalAction);
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}
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private void OnPlaceDecalAction(PlaceDecalActionEvent args)
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{
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if (args.Handled)
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return;
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if (_transform.GetGrid(args.Target) == null)
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return;
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args.Handled = true;
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if (args.Snap)
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{
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var newPos = new Vector2(
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(float) (MathF.Round(args.Target.X - 0.5f, MidpointRounding.AwayFromZero) + 0.5),
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(float) (MathF.Round(args.Target.Y - 0.5f, MidpointRounding.AwayFromZero) + 0.5)
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);
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args.Target = args.Target.WithPosition(newPos);
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}
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args.Target = args.Target.Offset(new Vector2(-0.5f, -0.5f));
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var decal = new Decal(args.Target.Position, args.DecalId, args.Color, Angle.FromDegrees(args.Rotation), args.ZIndex, args.Cleanable);
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RaiseNetworkEvent(new RequestDecalPlacementEvent(decal, GetNetCoordinates(args.Target)));
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}
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private void OnFillSlot(FillActionSlotEvent ev)
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{
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if (!_active || _placing)
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return;
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if (ev.Action != null)
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return;
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if (_decalId == null || !_protoMan.TryIndex<DecalPrototype>(_decalId, out var decalProto))
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return;
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var actionEvent = new PlaceDecalActionEvent()
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{
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DecalId = _decalId,
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Color = _decalColor,
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Rotation = _decalAngle.Degrees,
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Snap = _snap,
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ZIndex = _zIndex,
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Cleanable = _cleanable,
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};
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var actionId = Spawn(null);
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AddComp(actionId, new WorldTargetActionComponent
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{
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// non-unique actions may be considered duplicates when saving/loading.
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Icon = decalProto.Sprite,
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Repeat = true,
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ClientExclusive = true,
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CheckCanAccess = false,
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CheckCanInteract = false,
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Range = -1,
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Event = actionEvent,
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IconColor = _decalColor,
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});
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_metaData.SetEntityName(actionId, $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})");
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ev.Action = actionId;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlay.RemoveOverlay<DecalPlacementOverlay>();
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CommandBinds.Unregister<DecalPlacementSystem>();
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}
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public void UpdateDecalInfo(string id, Color color, float rotation, bool snap, int zIndex, bool cleanable)
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{
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_decalId = id;
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_decalColor = color;
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_decalAngle = Angle.FromDegrees(rotation);
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_snap = snap;
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_zIndex = zIndex;
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_cleanable = cleanable;
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}
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public void SetActive(bool active)
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{
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_active = active;
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if (_active)
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_inputManager.Contexts.SetActiveContext("editor");
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else
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_inputSystem.SetEntityContextActive();
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}
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}
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