Files
tbd-station-14/Content.Server/Objectives/Conditions/KillRandomPersonCondition.cs
2021-12-21 21:23:29 +01:00

39 lines
1.3 KiB
C#

using System.Linq;
using Content.Server.Mind.Components;
using Content.Server.Objectives.Interfaces;
using Content.Shared.MobState.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class KillRandomPersonCondition : KillPersonCondition
{
public override IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var allHumans = entityMgr.EntityQuery<MindComponent>(true).Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;
if (entity == default)
return false;
return entityMgr.TryGetComponent(entity, out MobStateComponent mobState) &&
mobState.IsAlive() &&
mc.Mind != mind;
}).Select(mc => mc.Mind).ToList();
if (allHumans.Count == 0)
return new DieCondition(); // I guess I'll die
return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
}
}
}