Files
tbd-station-14/Content.Server/Singularity/EntitySystems/SingularityAttractorSystem.cs
Tayrtahn f4cb02fb0c Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00

102 lines
3.6 KiB
C#

using Content.Server.Physics.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Singularity.Components;
using Content.Shared.Singularity.Components;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using System.Numerics;
namespace Content.Server.Singularity.EntitySystems;
/// <summary>
/// Handles singularity attractors.
/// </summary>
public sealed class SingularityAttractorSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
/// <summary>
/// The minimum range at which the attraction will act.
/// Prevents division by zero problems.
/// </summary>
public const float MinAttractRange = 0.00001f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SingularityAttractorComponent, MapInitEvent>(OnMapInit);
}
/// <summary>
/// Updates the pulse cooldowns of all singularity attractors.
/// If they are off cooldown it makes them emit an attraction pulse and reset their cooldown.
/// </summary>
/// <param name="frameTime">The time elapsed since the last set of updates.</param>
public override void Update(float frameTime)
{
if (!_timing.IsFirstTimePredicted)
return;
var query = EntityQueryEnumerator<SingularityAttractorComponent, TransformComponent>();
var now = _timing.CurTime;
while (query.MoveNext(out var uid, out var attractor, out var xform))
{
if (attractor.LastPulseTime + attractor.TargetPulsePeriod <= now)
Update(uid, attractor, xform);
}
}
/// <summary>
/// Makes an attractor attract all singularities and puts it on cooldown.
/// </summary>
/// <param name="uid">The uid of the attractor to make pulse.</param>
/// <param name="attractor">The state of the attractor to make pulse.</param>
/// <param name="xform">The transform of the attractor to make pulse.</param>
private void Update(EntityUid uid, SingularityAttractorComponent? attractor = null, TransformComponent? xform = null)
{
if (!Resolve(uid, ref attractor, ref xform))
return;
if (!this.IsPowered(uid, EntityManager))
return;
attractor.LastPulseTime = _timing.CurTime;
var mapPos = xform.Coordinates.ToMap(EntityManager, _transform);
if (mapPos == MapCoordinates.Nullspace)
return;
var query = EntityQuery<SingularityComponent, RandomWalkComponent, TransformComponent>();
foreach (var (singulo, walk, singuloXform) in query)
{
var singuloMapPos = singuloXform.Coordinates.ToMap(EntityManager, _transform);
if (singuloMapPos.MapId != mapPos.MapId)
continue;
var biasBy = mapPos.Position - singuloMapPos.Position;
var length = biasBy.Length();
if (length <= MinAttractRange)
return;
biasBy = Vector2.Normalize(biasBy) * (attractor.BaseRange / length);
walk.BiasVector += biasBy;
}
}
/// <summary>
/// Resets the pulse timings of the attractor when the component starts up.
/// </summary>
/// <param name="uid">The uid of the attractor to start up.</param>
/// <param name="comp">The state of the attractor to start up.</param>
/// <param name="args">The startup prompt arguments.</param>
private void OnMapInit(Entity<SingularityAttractorComponent> ent, ref MapInitEvent args)
{
ent.Comp.LastPulseTime = _timing.CurTime;
}
}