165 lines
5.6 KiB
C#
165 lines
5.6 KiB
C#
using Content.Server.CombatMode.Disarm;
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using Content.Server.Kitchen.Components;
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using Content.Server.Weapons.Melee.EnergySword.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Light;
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using Content.Shared.Light.Component;
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using Content.Shared.Temperature;
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using Content.Shared.Toggleable;
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using Content.Shared.Tools.Components;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Weapons.Melee.EnergySword
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{
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public sealed class EnergySwordSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedRgbLightControllerSystem _rgbSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EnergySwordComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<EnergySwordComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<EnergySwordComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<EnergySwordComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<EnergySwordComponent, IsHotEvent>(OnIsHotEvent);
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}
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private void OnMapInit(EntityUid uid, EnergySwordComponent comp, MapInitEvent args)
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{
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if (comp.ColorOptions.Count != 0)
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comp.BladeColor = _random.Pick(comp.ColorOptions);
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}
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private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args)
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{
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if (!comp.Activated)
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return;
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// Overrides basic blunt damage with burn+slash as set in yaml
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args.BonusDamage = comp.LitDamageBonus;
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}
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private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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if (comp.Activated)
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{
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TurnOff(comp);
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}
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else
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{
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TurnOn(comp);
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}
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UpdateAppearance(comp);
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}
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private void TurnOff(EnergySwordComponent comp)
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{
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if (!comp.Activated)
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return;
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if (TryComp(comp.Owner, out ItemComponent? item))
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{
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_item.SetSize(comp.Owner, 5, item);
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}
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if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
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{
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malus.Malus -= comp.litDisarmMalus;
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}
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if(TryComp<MeleeWeaponComponent>(comp.Owner, out var weaponComp))
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{
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weaponComp.HitSound = comp.OnHitOff;
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if (comp.Secret)
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weaponComp.HideFromExamine = true;
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}
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if (comp.IsSharp)
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RemComp<SharpComponent>(comp.Owner);
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_audio.Play(comp.DeActivateSound, Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner, true, comp.DeActivateSound.Params);
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comp.Activated = false;
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}
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private void TurnOn(EnergySwordComponent comp)
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{
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if (comp.Activated)
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return;
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if (TryComp(comp.Owner, out ItemComponent? item))
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{
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_item.SetSize(comp.Owner, 9999, item);
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}
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if (comp.IsSharp)
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EnsureComp<SharpComponent>(comp.Owner);
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if(TryComp<MeleeWeaponComponent>(comp.Owner, out var weaponComp))
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{
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weaponComp.HitSound = comp.OnHitOn;
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if (comp.Secret)
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weaponComp.HideFromExamine = false;
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}
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_audio.Play(comp.ActivateSound, Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner, true, comp.ActivateSound.Params);
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if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
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{
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malus.Malus += comp.litDisarmMalus;
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}
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comp.Activated = true;
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}
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private void UpdateAppearance(EnergySwordComponent component)
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{
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if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent))
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return;
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_appearance.SetData(component.Owner, ToggleableLightVisuals.Enabled, component.Activated, appearanceComponent);
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_appearance.SetData(component.Owner, ToggleableLightVisuals.Color, component.BladeColor, appearanceComponent);
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}
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private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing"))
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return;
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args.Handled = true;
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comp.Hacked = !comp.Hacked;
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if (comp.Hacked)
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{
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var rgb = EnsureComp<RgbLightControllerComponent>(uid);
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_rgbSystem.SetCycleRate(uid, comp.CycleRate, rgb);
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}
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else
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RemComp<RgbLightControllerComponent>(uid);
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}
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private void OnIsHotEvent(EntityUid uid, EnergySwordComponent energySword, IsHotEvent args)
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{
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args.IsHot = energySword.Activated;
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}
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}
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}
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