Files
tbd-station-14/Content.Server/StationEvents/Events/DiseaseOutbreak.cs
Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00

73 lines
2.4 KiB
C#

using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Shared.Disease;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// Infects a couple people
/// with a random disease that isn't super deadly
/// </summary>
public sealed class DiseaseOutbreak : StationEventSystem
{
[Dependency] private readonly DiseaseSystem _diseaseSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
public override string Prototype => "DiseaseOutbreak";
/// <summary>
/// Disease prototypes I decided were not too deadly for a random event
/// </summary>
public readonly IReadOnlyList<string> NotTooSeriousDiseases = new[]
{
"SpaceCold",
"VanAusdallsRobovirus",
"VentCough",
"AMIV",
"SpaceFlu",
"BirdFlew",
"TongueTwister"
};
/// <summary>
/// Finds 2-5 random, alive entities that can host diseases
/// and gives them a randomly selected disease.
/// They all get the same disease.
/// </summary>
public override void Started()
{
base.Started();
HashSet<EntityUid> stationsToNotify = new();
List<DiseaseCarrierComponent> aliveList = new();
foreach (var (carrier, mobState) in EntityManager.EntityQuery<DiseaseCarrierComponent, MobStateComponent>())
{
if (!_mobStateSystem.IsDead(mobState.Owner, mobState))
aliveList.Add(carrier);
}
RobustRandom.Shuffle(aliveList);
// We're going to filter the above out to only alive mobs. Might change after future mobstate rework
var toInfect = RobustRandom.Next(2, 5);
var diseaseName = RobustRandom.Pick(NotTooSeriousDiseases);
if (!PrototypeManager.TryIndex(diseaseName, out DiseasePrototype? disease))
return;
// Now we give it to people in the list of living disease carriers earlier
foreach (var target in aliveList)
{
if (toInfect-- == 0)
break;
_diseaseSystem.TryAddDisease(target.Owner, disease, target);
var station = StationSystem.GetOwningStation(target.Owner);
if(station == null) continue;
stationsToNotify.Add((EntityUid) station);
}
}
}