Files
tbd-station-14/Content.Server/Buckle/Systems/BuckleSystem.Strap.cs

242 lines
9.1 KiB
C#

using System.Linq;
using Content.Server.Construction.Completions;
using Content.Shared.Buckle.Components;
using Content.Shared.Destructible;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Storage;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Server.Buckle.Systems;
public sealed partial class BuckleSystem
{
private void InitializeStrap()
{
SubscribeLocalEvent<StrapComponent, ComponentShutdown>(OnStrapShutdown);
SubscribeLocalEvent<StrapComponent, ComponentRemove>((_, c, _) => StrapRemoveAll(c));
SubscribeLocalEvent<StrapComponent, ComponentGetState>(OnStrapGetState);
SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(ContainerModifiedStrap);
SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(ContainerModifiedStrap);
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnStrapInsertAttempt);
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand);
SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((_,c,_) => StrapRemoveAll(c));
SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((_, c, _) => StrapRemoveAll(c));
SubscribeLocalEvent<StrapComponent, ConstructionBeforeDeleteEvent>((_, c, _) => StrapRemoveAll(c));
SubscribeLocalEvent<StrapComponent, DragDropEvent>(OnStrapDragDrop);
}
private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
{
args.State = new StrapComponentState(component.Position, component.BuckleOffset, component.BuckledEntities, component.MaxBuckleDistance);
}
private void ContainerModifiedStrap(EntityUid uid, StrapComponent strap, ContainerModifiedMessage message)
{
if (GameTiming.ApplyingState)
return;
foreach (var buckledEntity in strap.BuckledEntities)
{
if (!TryComp(buckledEntity, out BuckleComponent? buckled))
{
continue;
}
ContainerModifiedReAttach(buckledEntity, strap.Owner, buckled, strap);
}
}
private void ContainerModifiedReAttach(EntityUid buckleId, EntityUid strapId, BuckleComponent? buckle = null, StrapComponent? strap = null)
{
if (!Resolve(buckleId, ref buckle, false) ||
!Resolve(strapId, ref strap, false))
{
return;
}
var contained = _containers.TryGetContainingContainer(buckleId, out var ownContainer);
var strapContained = _containers.TryGetContainingContainer(strapId, out var strapContainer);
if (contained != strapContained || ownContainer != strapContainer)
{
TryUnbuckle(buckleId, buckle.Owner, true, buckle);
return;
}
if (!contained)
{
ReAttach(buckleId, strap, buckle);
}
}
private void OnStrapShutdown(EntityUid uid, StrapComponent component, ComponentShutdown args)
{
if (LifeStage(uid) > EntityLifeStage.MapInitialized)
return;
StrapRemoveAll(component);
}
private void OnStrapInsertAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
{
// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
if (HasComp<SharedStorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
args.Cancel();
}
private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
ToggleBuckle(args.User, args.User, uid);
}
private void AddStrapVerbs(EntityUid uid, StrapComponent strap, GetVerbsEvent<InteractionVerb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !strap.Enabled)
return;
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
// Add unstrap verbs for every strapped entity.
foreach (var entity in strap.BuckledEntities)
{
var buckledComp = Comp<BuckleComponent>(entity);
if (!_interactions.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
continue;
InteractionVerb verb = new()
{
Act = () => TryUnbuckle(entity, args.User, buckle: buckledComp),
Category = VerbCategory.Unbuckle
};
if (entity == args.User)
verb.Text = Loc.GetString("verb-self-target-pronoun");
else
verb.Text = Comp<MetaDataComponent>(entity).EntityName;
// In the event that you have more than once entity with the same name strapped to the same object,
// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
// appending an integer to verb.Text to distinguish the verbs.
args.Verbs.Add(verb);
}
// Add a verb to buckle the user.
if (TryComp(args.User, out BuckleComponent? buckle) &&
buckle.BuckledTo != strap &&
args.User != strap.Owner &&
StrapHasSpace(uid, buckle, strap) &&
_interactions.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
{
InteractionVerb verb = new()
{
Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
Category = VerbCategory.Buckle,
Text = Loc.GetString("verb-self-target-pronoun")
};
args.Verbs.Add(verb);
}
// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
if (args.Using is {Valid: true} @using &&
TryComp(@using, out BuckleComponent? usingBuckle) &&
StrapHasSpace(uid, usingBuckle, strap) &&
_interactions.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
{
// Check that the entity is unobstructed from the target (ignoring the user).
bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
if (!_interactions.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
return;
InteractionVerb verb = new()
{
Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
Category = VerbCategory.Buckle,
Text = Comp<MetaDataComponent>(@using).EntityName,
// just a held object, the user is probably just trying to sit down.
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
Priority = HasComp<ActorComponent>(@using) ? 1 : -1
};
args.Verbs.Add(verb);
}
}
private void StrapRemoveAll(StrapComponent strap)
{
foreach (var entity in strap.BuckledEntities.ToArray())
{
TryUnbuckle(entity, entity, true);
}
strap.BuckledEntities.Clear();
strap.OccupiedSize = 0;
Dirty(strap);
}
private void OnStrapDragDrop(EntityUid uid, StrapComponent component, DragDropEvent args)
{
if (!StrapCanDragDropOn(uid, args.User, args.Target, args.Dragged, component))
return;
args.Handled = TryBuckle(args.Dragged, args.User, uid);
}
private bool StrapHasSpace(EntityUid strapId, BuckleComponent buckle, StrapComponent? strap = null)
{
if (!Resolve(strapId, ref strap, false))
return false;
return strap.OccupiedSize + buckle.Size <= strap.Size;
}
private bool StrapTryAdd(EntityUid strapId, BuckleComponent buckle, bool force = false, StrapComponent? strap = null)
{
if (!Resolve(strapId, ref strap, false) ||
!strap.Enabled)
{
return false;
}
if (!force && !StrapHasSpace(strapId, buckle, strap))
return false;
if (!strap.BuckledEntities.Add(buckle.Owner))
return false;
strap.OccupiedSize += buckle.Size;
_appearance.SetData(buckle.Owner, StrapVisuals.RotationAngle, strap.Rotation);
_appearance.SetData(strap.Owner, StrapVisuals.State, true);
Dirty(strap);
return true;
}
public void StrapSetEnabled(EntityUid strapId, bool enabled, StrapComponent? strap = null)
{
if (!Resolve(strapId, ref strap, false) ||
strap.Enabled == enabled)
{
return;
}
strap.Enabled = enabled;
if (!enabled)
StrapRemoveAll(strap);
}
}