242 lines
9.1 KiB
C#
242 lines
9.1 KiB
C#
using System.Linq;
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using Content.Server.Construction.Completions;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Destructible;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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namespace Content.Server.Buckle.Systems;
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public sealed partial class BuckleSystem
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{
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private void InitializeStrap()
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{
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SubscribeLocalEvent<StrapComponent, ComponentShutdown>(OnStrapShutdown);
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SubscribeLocalEvent<StrapComponent, ComponentRemove>((_, c, _) => StrapRemoveAll(c));
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SubscribeLocalEvent<StrapComponent, ComponentGetState>(OnStrapGetState);
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SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(ContainerModifiedStrap);
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SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(ContainerModifiedStrap);
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SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
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SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnStrapInsertAttempt);
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SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand);
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SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((_,c,_) => StrapRemoveAll(c));
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SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((_, c, _) => StrapRemoveAll(c));
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SubscribeLocalEvent<StrapComponent, ConstructionBeforeDeleteEvent>((_, c, _) => StrapRemoveAll(c));
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SubscribeLocalEvent<StrapComponent, DragDropEvent>(OnStrapDragDrop);
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}
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private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
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{
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args.State = new StrapComponentState(component.Position, component.BuckleOffset, component.BuckledEntities, component.MaxBuckleDistance);
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}
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private void ContainerModifiedStrap(EntityUid uid, StrapComponent strap, ContainerModifiedMessage message)
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{
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if (GameTiming.ApplyingState)
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return;
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foreach (var buckledEntity in strap.BuckledEntities)
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{
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if (!TryComp(buckledEntity, out BuckleComponent? buckled))
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{
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continue;
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}
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ContainerModifiedReAttach(buckledEntity, strap.Owner, buckled, strap);
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}
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}
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private void ContainerModifiedReAttach(EntityUid buckleId, EntityUid strapId, BuckleComponent? buckle = null, StrapComponent? strap = null)
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{
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if (!Resolve(buckleId, ref buckle, false) ||
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!Resolve(strapId, ref strap, false))
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{
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return;
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}
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var contained = _containers.TryGetContainingContainer(buckleId, out var ownContainer);
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var strapContained = _containers.TryGetContainingContainer(strapId, out var strapContainer);
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if (contained != strapContained || ownContainer != strapContainer)
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{
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TryUnbuckle(buckleId, buckle.Owner, true, buckle);
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return;
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}
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if (!contained)
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{
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ReAttach(buckleId, strap, buckle);
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}
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}
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private void OnStrapShutdown(EntityUid uid, StrapComponent component, ComponentShutdown args)
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{
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if (LifeStage(uid) > EntityLifeStage.MapInitialized)
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return;
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StrapRemoveAll(component);
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}
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private void OnStrapInsertAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
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{
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// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
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if (HasComp<SharedStorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
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args.Cancel();
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}
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private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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ToggleBuckle(args.User, args.User, uid);
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}
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private void AddStrapVerbs(EntityUid uid, StrapComponent strap, GetVerbsEvent<InteractionVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || !strap.Enabled)
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return;
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// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
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// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
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// Add unstrap verbs for every strapped entity.
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foreach (var entity in strap.BuckledEntities)
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{
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var buckledComp = Comp<BuckleComponent>(entity);
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if (!_interactions.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
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continue;
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InteractionVerb verb = new()
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{
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Act = () => TryUnbuckle(entity, args.User, buckle: buckledComp),
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Category = VerbCategory.Unbuckle
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};
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if (entity == args.User)
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verb.Text = Loc.GetString("verb-self-target-pronoun");
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else
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verb.Text = Comp<MetaDataComponent>(entity).EntityName;
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// In the event that you have more than once entity with the same name strapped to the same object,
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// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
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// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
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// appending an integer to verb.Text to distinguish the verbs.
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args.Verbs.Add(verb);
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}
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// Add a verb to buckle the user.
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if (TryComp(args.User, out BuckleComponent? buckle) &&
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buckle.BuckledTo != strap &&
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args.User != strap.Owner &&
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StrapHasSpace(uid, buckle, strap) &&
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_interactions.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
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{
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InteractionVerb verb = new()
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{
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Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
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Category = VerbCategory.Buckle,
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Text = Loc.GetString("verb-self-target-pronoun")
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};
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args.Verbs.Add(verb);
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}
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// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
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if (args.Using is {Valid: true} @using &&
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TryComp(@using, out BuckleComponent? usingBuckle) &&
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StrapHasSpace(uid, usingBuckle, strap) &&
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_interactions.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
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{
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// Check that the entity is unobstructed from the target (ignoring the user).
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bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
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if (!_interactions.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
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return;
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InteractionVerb verb = new()
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{
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Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
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Category = VerbCategory.Buckle,
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Text = Comp<MetaDataComponent>(@using).EntityName,
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// just a held object, the user is probably just trying to sit down.
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// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
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Priority = HasComp<ActorComponent>(@using) ? 1 : -1
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};
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args.Verbs.Add(verb);
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}
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}
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private void StrapRemoveAll(StrapComponent strap)
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{
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foreach (var entity in strap.BuckledEntities.ToArray())
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{
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TryUnbuckle(entity, entity, true);
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}
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strap.BuckledEntities.Clear();
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strap.OccupiedSize = 0;
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Dirty(strap);
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}
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private void OnStrapDragDrop(EntityUid uid, StrapComponent component, DragDropEvent args)
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{
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if (!StrapCanDragDropOn(uid, args.User, args.Target, args.Dragged, component))
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return;
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args.Handled = TryBuckle(args.Dragged, args.User, uid);
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}
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private bool StrapHasSpace(EntityUid strapId, BuckleComponent buckle, StrapComponent? strap = null)
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{
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if (!Resolve(strapId, ref strap, false))
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return false;
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return strap.OccupiedSize + buckle.Size <= strap.Size;
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}
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private bool StrapTryAdd(EntityUid strapId, BuckleComponent buckle, bool force = false, StrapComponent? strap = null)
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{
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if (!Resolve(strapId, ref strap, false) ||
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!strap.Enabled)
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{
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return false;
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}
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if (!force && !StrapHasSpace(strapId, buckle, strap))
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return false;
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if (!strap.BuckledEntities.Add(buckle.Owner))
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return false;
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strap.OccupiedSize += buckle.Size;
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_appearance.SetData(buckle.Owner, StrapVisuals.RotationAngle, strap.Rotation);
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_appearance.SetData(strap.Owner, StrapVisuals.State, true);
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Dirty(strap);
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return true;
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}
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public void StrapSetEnabled(EntityUid strapId, bool enabled, StrapComponent? strap = null)
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{
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if (!Resolve(strapId, ref strap, false) ||
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strap.Enabled == enabled)
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{
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return;
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}
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strap.Enabled = enabled;
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if (!enabled)
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StrapRemoveAll(strap);
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}
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}
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