Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

82 lines
2.9 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasOutletInjectorSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasOutletInjectorComponent, AtmosDeviceUpdateEvent>(OnOutletInjectorUpdated);
SubscribeLocalEvent<GasOutletInjectorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GasOutletInjectorComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
{
UpdateAppearance(component);
}
private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
{
component.Enabled = !component.Enabled;
UpdateAppearance(component);
}
public void UpdateAppearance(GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
{
if (!Resolve(component.Owner, ref appearance, false))
return;
appearance.SetData(OutletInjectorVisuals.Enabled, component.Enabled);
}
private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, AtmosDeviceUpdateEvent args)
{
if (!injector.Enabled)
return;
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!TryComp(uid, out AtmosDeviceComponent? device))
return;
if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet))
return;
var environment = _atmosphereSystem.GetContainingMixture(uid, true, true);
if (environment == null)
return;
if (inlet.Air.Temperature < 0)
return;
if (environment.Pressure > injector.MaxPressure)
return;
var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
// TODO adjust ratio so that environment does not go above MaxPressure?
var ratio = MathF.Min(1f, timeDelta * injector.TransferRate / inlet.Air.Volume);
var removed = inlet.Air.RemoveRatio(ratio);
_atmosphereSystem.Merge(environment, removed);
}
}
}