Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/ClimbingComponent.cs
nuke f4909cdb98 Climbing system (#1750)
* Initial commit

* Climbing uses its own controller now

* Missed a check

* Get rid of hands check

* Cleanup

* Get rid of speciescomponent stuff

* Remove unneeded check, add separate case for moving other players.

* Add DoAfter

* IClientDraggable added to ClimbingComponent

* Added some basic integration tests. Renamed ClimbMode to Climbing.

* oops

* Minor fixes

* ffff

* Table fix

* Revamped system so its more predicted, uses proper  logic for de-climbing. Get hype!!!

* Flag check fix

* Distance check and reset numticksblocked

* get rid
2020-08-20 00:13:22 +02:00

79 lines
2.2 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.GameObjects.Components;
using Content.Shared.Physics;
using Content.Shared.Maps;
using Robust.Shared.IoC;
using Robust.Shared.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using System.Collections.Generic;
using Robust.Shared.Physics;
using System.Diagnostics;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class ClimbingComponent : SharedClimbingComponent, IActionBlocker
{
private bool _isClimbing = false;
private ClimbController _climbController = default;
public override bool IsClimbing
{
get
{
return _isClimbing;
}
set
{
if (!value && Body != null)
{
Body.TryRemoveController<ClimbController>();
}
_isClimbing = value;
Dirty();
}
}
/// <summary>
/// Make the owner climb from one point to another
/// </summary>
public void TryMoveTo(Vector2 from, Vector2 to)
{
if (Body != null)
{
_climbController = Body.EnsureController<ClimbController>();
_climbController.TryMoveTo(from, to);
}
}
public void Update(float frameTime)
{
if (Body != null && IsClimbing)
{
if (_climbController != null && (_climbController.IsBlocked || !_climbController.IsActive))
{
if (Body.TryRemoveController<ClimbController>())
{
_climbController = null;
}
}
if (!IsOnClimbableThisFrame && IsClimbing && _climbController == null)
{
IsClimbing = false;
}
IsOnClimbableThisFrame = false;
}
}
public override ComponentState GetComponentState()
{
return new ClimbModeComponentState(_isClimbing);
}
}
}