* Remove IClientSingularityInstance * In and out 5 minute refactor * Component states for singularity distortion * Fix distortion states * Address reviews
12 lines
304 B
C#
12 lines
304 B
C#
using Content.Shared.Singularity.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Singularity.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedSingularityComponent))]
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public class ClientSingularityComponent : SharedSingularityComponent
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{
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}
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}
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